# Manual Actions
Manual actions allow you to control how an action is performed instead of simply dispatching to a data layer. To do this, simply specify the `manual` option with a module that adopts the appropriate behavior. For example:
Manual actions are a way to implement an action in a fully custom way. This can be a very useful escape hatch when you have something that you are finding difficult to model with Ash's builtin tools.
## Manual Creates/Updates/Destroy
For manual create/update/destroy actions, you will provide
everything works pretty much the same, with the exception that the `after_action` hooks on a resource will receive a `nil` value for creates, and the old unmodified value for updates, and you are expected to add an after action hook that changes that `nil` value into the result of the action.
For example:
# in the action
```elixir
create :special_create do
manual MyApp.DoCreate
end
# The change
defmodule MyApp.DoCreate do
use Ash.Resource.ManualCreate
def create(changeset, _, _) do
do_something_that_creates_the_record(changeset)
end
end
```
## Manual Read Actions
Manual read actions work the same, except the will also get the "data layer query". For AshPostgres, this means you get the ecto query that would have been run.
```elixir
# in the resource
actions do
read :action_name do
manual MyApp.ManualRead
# or `{MyApp.ManualRead, ...opts}`
end
end
# the implementation
defmodule MyApp.ManualRead do
use Ash.Resource.ManualRead
def read(ash_query, ecto_query, _opts, _context) do
...
{:ok, query_results} | {:error, error}
end
end
```
### Modifying the query
As an alternative to manual read actions, you can also provide the `modify_query` option, which takes an `MFA` and allows low level manipulation of the query just before it is dispatched to the data layer.
For example:
```elixir
read :read do
modify_query {MyApp.ModifyQuery, :modify, []}
end
defmodule MyApp.ModifyQuery do
def modify(ash_query, data_layer_query) do
{:ok, modify_data_layer_query(data_layer_query)}
end
end
```
This can be used as a last-resort escape hatch when you want to still use resource actions but need to do something that you can't do easily with Ash tools. As with any low level escape hatch, here be dragons.