# Getting Started with State Machines
## Get familiar with Ash resources
If you haven't already, read the [Ash Getting Started Guide](https://hexdocs.pm/ash/get-started.html), and familiarize yourself with Ash and Ash resources.
## Bring in the ash_state_machine dependency
```elixir
{:ash_state_machine, "~> 0.2.7"}
```
## Add the extension to your resource
```elixir
use Ash.Resource,
extensions: [AshStateMachine]
```
## Add initial states, and a default initial state
```elixir
use Ash.Resource,
extensions: [AshStateMachine]
...
state_machine do
initial_states [:pending]
default_initial_state :pending
end
```
## Add allowed transitions
```elixir
state_machine do
initial_states [:pending]
default_initial_state :pending
transitions do
# `:begin` action can move state from `:pending` to `:started`/`:aborted`
transition :begin, from: :pending, to: [:started, :aborted]
end
end
```
## Use `transition_state` in your actions
### For simple/static state transitions
```elixir
actions do
update :begin do
# for a static state transition
change transition_state(:started)
end
end
```
### For dynamic/conditional state transitions
```elixir
defmodule Start do
use Ash.Resource.Change
def change(changeset, _, _) do
if ready_to_start?(changeset) do
AshStateMachine.transition_state(changeset, :started)
else
AshStateMachine.transition_state(changeset, :aborted)
end
end
end
actions do
update :begin do
# for a dynamic state transition
change Start
end
end
```
## Declaring a custom state attribute
By default, a `:state` attribute is created on the resource that looks like this:
```elixir
attribute :state, :atom do
allow_nil? false
default AshStateMachine.Info.state_machine_initial_default_state(dsl_state)
public? true
constraints one_of: [
AshStateMachine.Info.state_machine_all_states(dsl_state)
]
end
```
You can change the name of this attribute, without declaring an attribute yourself, like so:
```elixir
state_machine do
initial_states([:pending])
default_initial_state(:pending)
state_attribute(:alternative_state) # <-- save state in an attribute named :alternative_state
end
```
If you need more control, you can declare the attribute yourself on the resource:
```elixir
attributes do
attribute :alternative_state, :atom do
allow_nil? false
default :issued
public? true
constraints one_of: [:issued, :sold, :reserved, :retired]
end
end
```
Be aware that the type of this attribute needs to be `:atom` or a type created with `Ash.Type.Enum`. Both the `default` and list of values need to be correct!
## Making a resource into a state machine
The concept of a state machine (in this case a "Finite State Machine"), essentially involves a single `state`, with specified transitions between states. For example, you might have an order state machine with states `[:pending, :on_its_way, :delivered]`. However, you can't go from `:pending` to `:delivered` (probably), and so you want to only allow certain transitions in certain circumstances, i.e `:pending -> :on_its_way -> :delivered`.
This extension's goal is to help you write clear and clean state machines, with all of the extensibility and power of Ash resources and actions.