# Asobi
Open-source game backend platform built on Erlang/OTP and the [Nova](https://github.com/novaframework/nova) ecosystem.
Asobi provides everything you need to build and run multiplayer games:
authentication, player management, real-time multiplayer, matchmaking,
leaderboards, virtual economy, social features, and background jobs -- all
in a single BEAM release.
## Features
- **Authentication** -- register, login, session tokens via [nova_auth](https://github.com/novaframework/nova_auth)
- **Player Management** -- profiles, stats, metadata
- **Real-Time Multiplayer** -- WebSocket transport, server-authoritative game loop with configurable tick rate
- **Matchmaking** -- query-based matching with skill windows and party support
- **Leaderboards** -- ETS-backed for microsecond reads, PostgreSQL for persistence
- **Virtual Economy** -- wallets, transactions, item definitions, store, inventory
- **Social** -- friends, groups/guilds, chat channels, presence, notifications
- **Tournaments** -- scheduled competitions with entry fees and rewards
- **Cloud Saves** -- per-slot save data with optimistic concurrency
- **Generic Storage** -- key-value storage with permissions (public/owner/none)
- **Background Jobs** -- powered by [Shigoto](https://github.com/Taure/shigoto)
- **Admin Dashboard** -- real-time LiveView console via [Arizona](https://github.com/novaframework/arizona_core)
## Quick Start
### Prerequisites
- Erlang/OTP 27+
- PostgreSQL 15+
- [rebar3](https://rebar3.org)
### Setup
Add asobi as a dependency:
```erlang
{deps, [
{asobi, {git, "https://github.com/widgrensit/asobi.git", {branch, "main"}}}
]}.
```
Configure your `sys.config`:
```erlang
[
{kura, [
{repo, asobi_repo},
{host, "localhost"},
{database, "my_game_dev"},
{user, "postgres"},
{password, "postgres"}
]},
{shigoto, [
{pool, asobi_repo}
]},
{asobi, [
{plugins, [
{pre_request, nova_request_plugin, #{
decode_json_body => true,
parse_qs => true
}},
{pre_request, nova_cors_plugin, #{allow_origins => <<"*">>}},
{pre_request, nova_correlation_plugin, #{}}
]},
{game_modes, #{
~"my_mode" => my_game_module
}},
{matchmaker, #{
tick_interval => 1000,
max_wait_seconds => 60
}},
{session, #{
token_ttl => 900,
refresh_ttl => 2592000
}}
]}
].
```
Start the database and run:
```bash
rebar3 shell
```
Asobi runs migrations automatically on startup.
## Implementing a Game
Implement the `asobi_match` behaviour to define your game logic:
```erlang
-module(my_arena_game).
-behaviour(asobi_match).
-export([init/1, join/2, leave/2, handle_input/3, tick/1, get_state/2]).
init(Config) ->
{ok, #{players => #{}, round => 1}}.
join(PlayerId, State) ->
{ok, State#{players => maps:put(PlayerId, #{score => 0}, maps:get(players, State))}}.
leave(PlayerId, State) ->
{ok, State#{players => maps:remove(PlayerId, maps:get(players, State))}}.
handle_input(PlayerId, #{~"action" := ~"shoot"} = Input, State) ->
%% Process player input, update game state
{ok, State}.
tick(State) ->
%% Called every tick (default 10/sec) -- advance game simulation
{ok, State}.
get_state(PlayerId, State) ->
%% Return the state visible to this player
maps:get(players, State).
```
Register your game mode in config:
```erlang
{asobi, [
{game_modes, #{~"arena" => my_arena_game}}
]}
```
## Stack
| Layer | Technology |
|-------|-----------|
| HTTP / REST | [Nova](https://github.com/novaframework/nova) (Cowboy) |
| WebSocket | Nova WebSocket (Cowboy) |
| Database / ORM | [Kura](https://github.com/Taure/kura) (PostgreSQL via pgo) |
| Real-time UI | [Arizona](https://github.com/novaframework/arizona_core) |
| Authentication | [nova_auth](https://github.com/novaframework/nova_auth) |
| Background Jobs | [Shigoto](https://github.com/Taure/shigoto) |
| Pub/Sub | OTP `pg` module |
## Why BEAM?
The BEAM VM is uniquely suited for game backends:
- **Per-process GC** -- no global pauses; one match collecting garbage never affects another
- **Fault tolerance** -- OTP supervision restarts crashed matches without affecting others
- **Hot code upgrade** -- deploy game logic changes without disconnecting players
- **Native clustering** -- distributed Erlang handles cross-node messaging with no external coordination
- **500K+ connections per node** -- dramatically lower infrastructure costs
- **No external state stores** -- ETS replaces Redis, `pg` replaces pub/sub services
## Documentation
Full documentation is available via `rebar3 ex_doc`.
- [Getting Started](guides/getting-started.md)
- [REST API](guides/rest-api.md)
- [WebSocket Protocol](guides/websocket-protocol.md)
- [Matchmaking](guides/matchmaking.md)
- [Economy](guides/economy.md)
- [Architecture](docs/ARCHITECTURE.md)
## License
Apache-2.0