# atomvm_rebar3_plugin
A [`rebar3`](https://rebar3.org) plugin for simplifying development of Erlang applications targeted for the [AtomVM](http://github.com/atomvm/AtomVM) Erlang abstract machine.
## Quick Start
Create or edit the `$HOME/.config/rebar3/rebar.config` file to include the `atomvm_rebar3_plugin` [`rebar3`](https://rebar3.org) plugin:
{plugins, [
atomvm_rebar3_plugin
]}.
From a working directory, issue the following command:
shell$ rebar3 new atomvm_app myapp
===> Writing myapp/.gitignore
===> Writing myapp/LICENSE
===> Writing myapp/rebar.config
===> Writing myapp/README.md
===> Writing myapp/src/myapp.erl
===> Writing myapp/src/myapp.app.src
This task will create a simple [`rebar3`](https://rebar3.org) project with a minimal AtomVM application in the `myapp` directory.
Change to the `myapp` directory and issue the `packbeam` task to the `rebar3` command:
shell$ cd myapp
shell$ rebar3 packbeam
===> Fetching atomvm_rebar3_plugin
===> Fetching packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm
An AtomVM AVM file named `myapp.avm` is created in the `_build/default/lib` directory:
shell$ ls -l _build/default/lib/myapp.avm
-rw-rw-r-- 1 joe wheel 328 Jan 1 1970 00:01 _build/default/lib/myapp.avm
If you have it installed, you can use the [`packbeam`](https://github.com/atomvm/atomvm_packbeam) tool to list the contents of this generated file:
shell$ packbeam list _build/default/lib/myapp.avm
myapp.beam * [384]
myapp/priv/application.bin [220]
See the various flash tasks described below for information about how to flash the generated AVM file to your device.
## `atomvm_rebar3_plugin` tasks
The [`rebar3`](https://rebar3.org) plugin provides the following tasks under the `atomvm` namespace:
* `packbeam` Generate AtomVM packbeam files from your [`rebar3`](https://rebar3.org) project and its dependencies.
* `esp32_flash` Flash AtomVM packbeam files to ESP32 devices over a serial connection.
* `stm32_flash` Flash AtomVM packbeam files to STM32 devices over a serial connection.
* `uf2create` Generate a u2f binary from an AtomVM packbeam file.
* `pico_flash` Flash "packed" uf2 files to RP2040 (RPi Pico) devices by copying to FATfs.
> IMPORTANT! Some of the above tasks were previously located under the default [`rebar3`](https://rebar3.org) namespace; however, the commands under the default namespace have been DEPRECATED. Users will get a warning message on the console when using deprecated tasks, and any deprecated tasks may be removed in the future without warning. Be sure to migrate any scripts or code you have to use the `atomvm` namespace.
The tasks listed above are described in more detail below.
### Configuration
The tasks supported by this plugin support the following modes of configuration, ordered from highest to lowest in terms of their precedence:
1. Command-line arguments
1. `rebar.config` settings
1. Environment variables
1. Hard-wired defaults
Specifically, any options defined on the command line override options by the same name in `rebar.config`, which in turn override any corresponding environment variable settings, and so forth.
Configuration items for specific tasks are described in detail below for each of the supported tasks.
Any `rebar.config` settings are defined in the project's `rebar.config` project file, and are defined as property lists under the `atomvm_rebar3_plugin` key. The properties in this list are themselves property lists, using the task name as a key, with task-specific configuration for each entry.
A typical `rebar.config` entry for this plugin therefore takes the form:
{atomvm_rebar3_plugin, [
{packbeam, [...]},
{esp32_flash, [...]},
...
]}.
Configuration in `rebar.config` is optional but can be useful in some cases. For example, the flash tasks depend on the `packbeam` task, to ensure that the AVM file is up to date before flashing. However, if the AVM file is rebuilt, the flash task has no way to tell the `packbeam` task any task-specific properties it should use as part of the rebuild. If they are defined in `rebar.config` (or in environment variables), however, they will be used during an implicit rebuild of the AVM file.
### The `packbeam` task
The `packbeam` task is used to generated an AtomVM packbeam (`.avm`) file.
shell$ rebar3 help atovm packbeam
Use this plugin to create an AtomVM packbeam file from your rebar3 project.
Usage: rebar3 atomvm packbeam [-e <external>] [-f <force>] [-p <prune>]
[-s <start>] [-r <remove_lines>]
-e, --external External AVM modules
-f, --force Force rebuild
-p, --prune Prune unreferenced BEAM files
-s, --start Start module
-r, --remove_lines Remove line information from generated AVM files
(off by default)
-l, --list List the contents of AVM files after creation
E.g.,
shell$ rebar3 atomvm packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Compiling packbeam
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm
When using this task, an AVM file with the project name will be created in `_build/<profile>/lib/`, .e.g.,
shell$ ls -l _build/default/lib/myapp.avm
-rw-rw-r-- 1 joe wheel 8780 May 15 1895 22:03 _build/default/lib/myapp.avm
If your project has any erlang dependencies, the `packbeam` task will include any BEAM files or `priv` files from the dependent projects in the final AVM file.
If your project (or any of its dependencies) has multiple modules that export a `start/0` entry-point function, you can specify which module to use as the entry-point for your application via the `--start` (or `-s`) option:
shell$ rebar3 atomvm packbeam --start my_start_module
...
Using this option will ensure that the generated AVM file with use `my_start_module` to start the application.
You may use the `--prune` option (or `-p`) to prune unnecessary beam files when creating AVM files. Pruning unnecessary files can make your AVM files smaller, leading to faster development cycles and more free space on flash media. Pruning is not enabled by default. Note that if you use the prune option, your project (or at least one of its dependencies) _must_ have a `start/0` entry-point. Otherwise, you should treat your project as a library, suitable for inclusion in a different AtomVM project.
By default, line number information is included in generated AVM files. Including line number information is useful for debugging and locating the source of application crashes. However, adding line number information makes AVM files larger and in some cases may have an impact on memory usage. You can remove line number information from your AVM files via the `--remove_lines` (or `-r`) flag, if, for example, you are prepared to deploy your application into production.
The `packbeam` task will use timestamps to determine whether a rebuild is necessary. However, timestamps may not be enough to trigger a rebuild, for example, if a dependency was added or removed. You can force a rebuild of AVM file by adding the `--force` flag (or `-f`), with no arguments. All AVM files, including AVM files for dependencies, will be rebuilt regardless of timestamps.
If you would like to view the contents of the AVM file after you have created it, use the `--list` (of `-l`) flag to display the entries of the file on the console. Entries which export a `start/0` function are marked with an asterisk (`*`). All entries include their size in bytes, wrapped in square brackets (`[]`).
shell$ rebar3 atomvm packbeam -l
...
===> AVM file written to .../myapp/_build/default/lib/myapp.avm
AVM contents
============
myapp.beam * [384]
myapp/priv/application.bin [228]
The following table enumerates the properties that may be defined in your project's `rebar.config`
file for this task. Use `packbeam` as the key for any properties defined for this task.
| Key | Type | Description |
|-----|------|-------------|
| `force` | `boolean()` | Always force a rebuild of the AVM file, even if up to date |
| `prune` | `boolean()` | Prune unecessary BEAM files from generated AVM |
| `start` | `atom()` | The start module |
| `remove_lines` | `boolean()` | Remove line number information from generated AVM files. |
Example:
{atomvm_rebar3_plugin, [{packbeam, [prune, {start, main}]}]}.
Any setting specified on the command line take precedence over settings in `rebar.config`, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.
The `packbeam` task depends on the `compile` task, so any changes to modules in the project will automatically get rebuilt when running the `packbeam` task.
#### External Dependencies
If you already have AVM modules are not available via `rebar3`, you can direct the `packbeam` task to these AVM files via the `--external` (or `-e`) flag, e.g.,
shell$ rebar3 atomvm packbeam -e <path-to-avm-1> -e <path-to-avm-2> ...
===> Fetching packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm
#### Building OTP Applications
You can use the `packbeam` task to build AtomVM applications that implements the OTP `application` behavior, and the `atomvm_rebar3_plugin` will create an AVM file that contains boot information to start your application automatically when AtomVM starts.
For example, a module that implements the OTP `application` behavior might look as follows:
%% erlang
-module(myapp_app).
-export([start/2, stop/1]).
start(_Type, Args) ->
io:format("Starting myapp_app ...~n"),
myapp_sup:start(Args).
stop(_State) ->
myapp_sup:stop_children().
(assume `myapp_sup` is also a part of your OTP application).
And the application configuration file (e.g., `myapp.app.src`) should include the application mdoule (`myapp_app`) under it's `mod` entry:
{
application, myapp, [
{description, "My AtomVM application"},
{vsn, "0.1.0"},
{registered, []},
{applications, [
kernel,
stdlib
]},
{env,[]},
{mod, {myapp_app, []}},
{modules, []},
{licenses, ["Apache 2.0"]},
{links, []}
]
}.
If you specify `init` as the start module, then an AVM file will be created:
shell$ rebar3 atovm packbeam -p -s init
===> Analyzing applications...
===> Compiling atomvm_rebar3_plugin
===> Compiling packbeam
...
===> Analyzing applications...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm
This AVM file will contain the `init.beam` module, along with a boot script (`init/priv/start.boot`), which will be used by the `init.beam` module to start your application automatically.
For example:
shell$ packbeam list _build/default/lib/myapp.avm
init.beam * [1428]
myapp_worker.beam [596]
myapp_sup.beam [572]
myapp_app.beam [416]
myapp/priv/application.bin [288]
init/priv/start.boot [56]
myapp/priv/example.txt [24]
Running this AVM file will boot the `myapp` application automatically, without having to write an entrypoint module.
### The `esp32-flash` task
You may use the `esp32_flash` task to flash the generated AtomVM packbeam application to the flash storage on an ESP32 device connected over a serial connection.
shell$ rebar3 help atomvm esp32_flash
Use this plugin to flash an AtomVM packbeam file to an ESP32 device.
Usage: rebar3 atomvm esp32_flash [-e <esptool>] [-c <chip>] [-p <port>]
[-b <baud>] [-o <offset>]
-e, --esptool Path to esptool.py
-c, --chip ESP chip (default auto)
-p, --port Device port (default /dev/ttyUSB0)
-b, --baud Baud rate (default 115200)
-o, --offset Offset (default 0x210000)
The `esp32_flash` task will use the `esptool.py` command to flash the ESP32 device. This tool is available via the <a href="https://docs.espressif.com/projects/esp-idf/en/latest/esp32/">IDF SDK</a>, or directly via <a href="https://github.com/espressif/esptool">github</a>. The `esptool.py` command is also available via many package managers (e.g., MacOS Homebrew).
By default, the `esp32_flash` task will assume the `esptool.py` command is available on the user's executable path. Alternatively, you may specify the full path to the `esptool.py` command via the `-e` (or `--esptool`) option
By default, the `esp32_flash` task will write to port `/dev/ttyUSB0` at a baud rate of `115200`. You may control the port and baud settings for connecting to your ESP device via the `-port` and `-baud` options to the `esp32_flash` task, e.g.,
shell$ rebar3 atomvm esp32_flash --port /dev/tty.SLAB_USBtoUART --baud 921600
...
===> esptool.py --chip esp32 --port /dev/tty.SLAB_USBtoUART --baud 921600 --before default_reset --after hard_reset write_flash -u --flash_mode dio --flash_freq 40m --flash_size detect 0x110000 /home/joe/myapp/_build/default/lib/myapp.avm
esptool.py v2.1
Connecting........_
Chip is ESP32D0WDQ6 (revision 1)
Uploading stub...
Running stub...
Stub running...
Changing baud rate to 921600
Changed.
Configuring flash size...
Auto-detected Flash size: 4MB
Wrote 16384 bytes at 0x00110000 in 0.2 seconds (615.0 kbit/s)...
Hash of data verified.
Leaving...
Hard resetting...
The following table enumerates the properties that may be defined in your project's `rebar.config` file for this task. Use `esp32_flash` as the key for any properties defined for this task.
| Key | Type | Description |
|-----|------|-------------|
| `esptool` | `string()` | Path to the `esptool.py` tool, if not already in user's `PATH` |
| `chip` | `string()` | ESP32 chipt type |
| `port` | `string()` | Device port on which the ESP32 can be located |
| `baud` | `integer()` | Device BAUD rate |
| `offset` | `string()` | Offset into which to write AtomVM application |
Example:
{atomvm_rebar3_plugin, [{esp32_flash, [{baud, 921600}]}]}.
Alternatively, the following environment variables may be used to control the above settings:
* `ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_ESPTOOL`
* `ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_CHIP`
* `ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_PORT`
* `ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_BAUD`
* `ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_OFFSET`
Any setting specified on the command line take precedence over settings in `rebar.config`, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.
The `esp32_flash` task depends on the `packbeam` task, so the packbeam file will get automatically built if any changes have been made to its dependencies.
### The `stm32_flash` task
You may use the `stm32_flash` task to flash the generated AtomVM packbeam application to the flash storage on an STM32 device connected to an st-link.
#### Preparing an application for flashing
The stm32 builds of AtomVM do not include a library partition and the [AtomVM](https://github.com/atomvm/AtomVM) `atomvmlib.avm` core library is not flashed to the device. Instead the application should be compiled and packed along with `atomvmlib.avm` before flashing, for example:
shell$ rebar3 atomvm packbeam -p -e /path/to/atomvmlib.avm
You can acquire the latest [AtomVM](https://github.com/atomvm/AtomVM) `atomvmlib.avm` core library from the [Release](https://github.com/atomvm/AtomVM/releases) section of the [AtomVM](https://github.com/atomvm/AtomVM) Github repository. Note that the version of the `atomvmlib.avm` core library *must* match the version of the [AtomVM](https://github.com/atomvm/AtomVM) virtual machine image you have flashed to the device.
#### Flashing an application to a stm32 device
You may use the `stm32_flash` task to flash the generated AtomVM packbeam application to the flash storage on an STM32 device connected to an st-link.
shell$ rebar3 help atomvm stm32_flash
Use this plugin to flash an AtomVM packbeam file to an STM32 device.
Usage: rebar3 atomvm stm32_flash [-s <stflash>] [-o <offset>]
-s, --stflash Path to st-flash
-o, --offset Offset (default 0x8080000)
The `stm32_flash` will use the `st-flash` tool from the open source (bsd-3 liscensed) [stlink](https://github.com/stlink-org/stlink) suite of stm32 utilites to flash the STM32 device. This tool is available on [github](https://github.com/stlink-org/stlink), and in many package managers.
By default, the `stm32_flash` task will assume the `st-flash` command is available on the user's executable path. Alternatively, you may specify the full path to the `st-flash` command via the `-s` (or `--stflash`) option
shell$ rebar3 atomvm stm32_flash --stflash /usr/bin/st-flash --offset 0x8080000
===> Verifying dependencies...
===> Analyzing applications...
===> Compiling stm32_hello
===> st-flash --reset write /home/atomvm/AtomVM/stm32_hello/_build/default/lib/stm32_hello.avm 0x8080000
st-flash 1.7.0
2023-07-09T21:42:26 INFO common.c: F42x/F43x: 256 KiB SRAM, 2048 KiB flash in at least 16 KiB pages.
file /home/atomvm/AtomVM/stm32_hello/_build/default/lib/stm32_hello.avm md5 checksum: 5747b8eab41a3696097eb386c785e, stlink checksum: 0x00154e50
2023-07-09T21:42:26 INFO common.c: Attempting to write 29304 (0x7278) bytes to stm32 address: 134742016 (0x8080000)
EraseFlash - Sector:0x8 Size:0x20000 2023-07-09T21:42:28 INFO common.c: Flash page at addr: 0x08080000 erased
2023-07-09T21:42:28 INFO common.c: Finished erasing 1 pages of 131072 (0x20000) bytes
2023-07-09T21:42:28 INFO common.c: Starting Flash write for F2/F4/F7/L4
2023-07-09T21:42:28 INFO flash_loader.c: Successfully loaded flash loader in sram
2023-07-09T21:42:28 INFO flash_loader.c: Clear DFSR
2023-07-09T21:42:28 INFO common.c: enabling 32-bit flash writes
2023-07-09T21:42:29 INFO common.c: Starting verification of write complete
2023-07-09T21:42:29 INFO common.c: Flash written and verified! jolly good!
The following table enumerates the properties that may be defined in your project's `rebar.config` file for this task. Use `stm32_flash` as the key for any properties defined for this task.
| Key | Type | Description |
|-----|------|-------------|
| `stflash` | `string()` | Path to the `st-flash` tool, if not already in user's `PATH` |
| `offset` | `string()` | Offset into which to write AtomVM application |
Example:
{atomvm_rebar3_plugin, [{stm32_flash, [{offset, "0x230000"}]}]}.
Alternatively, the following environment variables may be used to control the above settings:
* `ATOMVM_REBAR3_PLUGIN_STM32_STFLASH`
* `ATOMVM_REBAR3_PLUGIN_STM32_FLASH_OFFSET`
Any setting specified on the command line take precedence over entries in `rebar.config`, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.
The `stm32_flash` task depends on the `packbeam` task, so the packbeam file will get automatically built if any changes have been made to its dependencies.
### The `pico_flash` task
#### Flashing an application to a pico (rp2040) device
You may use the `pico_flash` task to copy the generated AtomVM packbeam application in uf2 format to the flash storage on an Pico device connected to usb. It is not necessary to push the `BOOTSEL` button while plugging in the Pico to usb, instead provide the path of the device to reset. On Linux this is typically `/dev/ttyACM0` (the same device used to monitor serial), on MacOS it is a cu.usbmodem device matching `/dev/cu.usbmodem14*` (not the /dev/tty.usbmodem14___ device used for serial monitoring).
shell$ rebar3 help atomvm pico_flash
Use this plugin to convert an AtomVM packbeam file to a rp2040 a uf2 file and copy to an rp2040 devices.
Usage: rebar3 atomvm pico_flash [-p <path>] [-r <reset>]
-p, --path Path to pico device (Defaults Linux:
/run/media/${USER}/RPI-RP2, MacOS: /Volumes/RPI-RP2)
-r, --reset Path to serial device to reset before flashing (Defaults
Linux: /dev/ttyACM0, MacOS: /dev/cu.usbmodem14*)
The `pico_flash` task depends on the `uf2create` task which in turn depends on `packbeam`, so in most cases it is not necessary to execute either of those tasks if the default settings are used, as any changes to modules in the project will get rebuilt before being flashed to the device.
shell$ rebar3 atomvm pico_flash
===> Fetching atomvm_rebar3_plugin v0.7.0
===> Fetching rebar3_hex v7.0.6
===> Fetching hex_core v0.8.4
===> Fetching verl v1.1.1
===> Analyzing applications...
===> Compiling hex_core
===> Compiling verl
===> Compiling rebar3_hex
===> Fetching atomvm_packbeam v0.6.0
===> Fetching rebar3_proper v0.12.1
===> Analyzing applications...
===> Compiling rebar3_proper
===> Analyzing applications...
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Analyzing applications...
===> Compiling hello_world
===> AVM file written to /home/joe/projects/hello_world/_build/default/lib/hello_world/hello_world.avm
===> Resetting device at path /dev/ttyACM0
===> Waiting for the device at path /run/media/${USER}/RPI-RP2 to settle and mount...
===> Copying /home/joe/projects/hello/_build/default/lib/hello.uf2 to /run/media/${USER}/RPI-RP2...
'/home/joe/projects/hello_world/_build/default/lib/hello_world.uf2' -> '/run/media/joe/RPI-RP2/hello_world.uf2'
If your pico uses a different device path or mount directory supply the full path needed for your device:
shell$ rebar3 atomvm pico_flash --path /mnt/pico --reset /dev/cu.usbmodem1411202
> Warning: There is currently a known bug that occurs when the VM is compiled with the `-DAVM_WAIT_FOR_USB_CONNECT` cmake option. If you have previously connected to the tty serial port with `screen`, `minicom`, or similar and have disconnected or closed the session, the device will take unusually long to reset and fail to mount the FAT partition within 30 seconds and `pico_flash` will fail. This can be worked around by unplugging the pico from usb and plug it back in again, before repeating the flash procedure.
The following table enumerates the properties that may be defined in your project's `rebar.config` file for this task. Use `pico_flash` as the key for any properties defined for this task.
| Key | Type | Description |
|-----|------|-------------|
| `path` | `string()` | Path to pico device |
| `reset` | `string()` | Path to serial device to reset before flashing |
Example:
{atomvm_rebar3_plugin, [{pico_flash, [{reset, "/dev/cu.usbmodem1411202"}]}]}.
Alternatively, the following environment variables may be used to control the above settings:
* `ATOMVM_REBAR3_PLUGIN_PICO_MOUNT_PATH`
* `ATOMVM_REBAR3_PLUGIN_PICO_RESET_DEV`
Any setting specified on the command line take precedence over entries in `rebar.config`, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.
The `pico_flash` task depends on the `uf2create` task (which in turn depends on the `packbeam` task), so the so the application will be packed and re-formatted if any changes have been made to dependencies.
### The `uf2create` task
The `uf2create` task is used to generated an uf2 binary suitable for running on a Pico (RP2040) device from an AtomVM packbeam (`.avm`) file.
shell$ rebar3 help atomvm uf2create
Use this plugin to create Raspberry Pico uf2 files from an AtomVM packbeam file.
Usage: rebar3 atomvm uf2create [-o <output>] [-s <start>] [-i <input>]
-o, --output Output path/name
-s, --start Start address for the uf2 binary (default 0x10180000)
-i, --input Input avm file to convert to uf2
It should not be necessary to use this tool before using `pico_flash`, unless you have built a custom VM that requires changing the start address of the uf2 binary. If the application has not been compiled, or packed with packbeam, these steps will be run first using the default settings for `packbeam`.
The following table enumerates the properties that may be defined in your project's `rebar.config` file for this task. Use `uf2create` as the key for any properties defined for this task.
| Key | Type | Description |
|-----|------|-------------|
| `start` | `string()` | Start address for the uf2 binary |
Example:
{atomvm_rebar3_plugin, [{uf2create, [{start, "0x10180000"}]}]}.
Alternatively, the following environment variables may be used to control the above settings:
* `ATOMVM_REBAR3_PLUGIN_UF2CREATE_START`
Any setting specified on the command line take precedence over entries in `rebar.config`, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.
The `uf2create` task depends on the `packbeam` task, so the packbeam file will get automatically built if any changes have been made to its dependencies.
## AtomVM App Template
The `atomvm_rebar3_plugin` contains template definitions for generating skeletal `rebar3` projects.
The best way to make use of this template is to include the `atomvm_rebar3_plugin` in your `$HOME/.config/rebar3/rebar.config` file, e.g.,
{plugins, [
atomvm_rebar3_plugin
]}.
You can then generate a minimal AtomVM application as follows:
shell$ rebar3 new atomvm_app myapp
===> Writing myapp/.gitignore
===> Writing myapp/LICENSE
===> Writing myapp/rebar.config
===> Writing myapp/README.md
===> Writing myapp/src/myapp.erl
===> Writing myapp/src/myapp.app.src
This task will create a simple `rebar3` project with a minimal AtomVM application in the `myapp` directory.
Change to the `myapp` directory and issue the `packbeam` task to the `rebar3` command:
shell$ cd myapp
shell$ rebar3 packbeam
===> Fetching atomvm_rebar3_plugin
===> Fetching packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm
An AtomVM AVM file is created in the `_build/default/lib` directory:
shell$ ls -l _build/default/lib/myapp.avm
-rw-rw-r-- 1 joe wheel 328 Jan 1 1970 00:01 _build/default/lib/myapp.avm