# Delay
A dead simple data-structure for delaying side effects. Written in the excellent [gleam ✨](https://gleam.run/) language. Supporting both Erlang & Javascript targets
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## Basic Usage
```gleam
import gleam/io
let d = delay_effect(fn() {
io.println("Hello")
Ok(1)
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})
let res = delay.run(d)
// Hello
// World
// res = Ok(2)
```
## More info
The result of `delay_effect` is really just a first class function with a nice API wrapper. It isn't executed until put through one of `run/1`, `drain/1` or `fallthrough/1`. And can be called as many times as you want.
```gleam
let d = delay_effect(fn() {
io.println("Hello")
Error("bummer")
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})
let res = delay.run(d)
// Hello
// res = Error("bummer")
```
If one of the functions in the chain fails, the rest will short circuit and the error will be returned.
Effects can be retried as well via `retry/3`
```gleam
// using the same effect `d` from above
let res = delay.retry(d, 3, 200) |> delay.run()
// Hello
// Hello
// Hello
// Hello
// res = Error("bummer")
```
## Usage within Javascript 🌸 directly
If you want to use this library from javascript alone, but aren't ready to embrace gleam, you can install it from [npm](https://www.npmjs.com/package/delay-gleam)!
You will need a copy of Gleam's [JS prelude](https://github.com/gleam-lang/gleam/blob/v0.34.1/compiler-core/templates/prelude.mjs) as well
```sh
npm i delay-gleam
```
```javascript
import { delay_effect, map, run } from "delay-gleam"
import { Ok, Error } from "./prelude.mjs"
d = delay_effect(() => new Error(console.log("123")))
d = map(d, (_) => new Ok(console.log("456")))
run(d)
// 123
```
## FAQ
Doesn't the concept of a delayed side effect kind of lose value in the world of actor model concurrency and zero shared memory?!
> A little
Then why did you write this?
> For fun
Is gleam ✨ actually excellent?
> So far