<h1 align="center">Eventsourcing</h1>
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✨ <strong>Event Sourcing Library for Gleam</strong> ✨
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A Gleam library for building event-sourced systems.
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<br />
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<a href="https://hex.pm/packages/eventsourcing">
<img src="https://img.shields.io/hexpm/v/eventsourcing"
alt="Available on Hex" />
</a>
<a href="https://hexdocs.pm/eventsourcing">
<img src="https://img.shields.io/badge/hex-docs-ffaff3"
alt="Documentation" />
</a>
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---
## Table of contents
- [Introduction](#introduction)
- [Features](#features)
- [Example](#example)
- [Command Handling](#command-handling)
- [Event Application](#event-application)
- [Snapshot Configuration](#snapshot-configuration)
- [Running the Example](#running-the-example)
- [Philosophy](#philosophy)
- [Installation](#installation)
- [Support](#support)
- [Contributing](#contributing)
- [License](#license)
## Introduction
Eventsourcing is a Gleam library designed to help developers build event-sourced systems. Event sourcing is a pattern where changes to the application's state are stored as a sequence of events. This library provides a simple, type-safe way to implement event sourcing in your Gleam applications.
## Features
- **Event Sourcing**: Build systems based on the event sourcing pattern.
- **Event Stores**: Supports multiple event store implementations:
- [In-memory Store](https://github.com/renatillas/eventsourcing_inmemory): Simple in-memory event store for development and testing.
- [Postgres Store](https://github.com/renatillas/eventsourcing_postgres): Event store implementation using PostgreSQL.
- [SQLite Store](https://github.com/renatillas/eventsourcing_sqlite): Event store implementation using SQLite.
- **Command Handling**: Handle commands and produce events with robust error handling.
- **Event Application**: Apply events to update aggregates.
- **Snapshotting**: Optimize aggregate rebuilding with configurable snapshots.
- **Type-safe Error Handling**: Comprehensive error types and Result-based API.
## Example
### Command Handling
```gleam
import eventsourcing
import eventsourcing/memory_store
pub type BankAccount {
BankAccount(balance: Float)
UnopenedBankAccount
}
pub type BankAccountCommand {
OpenAccount(account_id: String)
DepositMoney(amount: Float)
WithDrawMoney(amount: Float)
}
pub type BankAccountEvent {
AccountOpened(account_id: String)
CustomerDepositedCash(amount: Float, balance: Float)
CustomerWithdrewCash(amount: Float, balance: Float)
}
pub type BankAccountError {
CantDepositNegativeAmount
CantOperateOnUnopenedAccount
CantWithdrawMoreThanCurrentBalance
}
pub fn handle(
bank_account: BankAccount,
command: BankAccountCommand,
) -> Result(List(BankAccountEvent), BankAccountError) {
case bank_account, command {
UnopenedBankAccount, OpenAccount(account_id) ->
Ok([AccountOpened(account_id)])
BankAccount(balance), DepositMoney(amount) -> {
let balance = balance +. amount
case amount >. 0.0 {
True -> Ok([CustomerDepositedCash(amount:, balance:)])
False -> Error(CantDepositNegativeAmount)
}
}
_, _ -> Error(CantOperateOnUnopenedAccount)
}
}
```
### Event Application
```gleam
pub fn apply(bank_account: BankAccount, event: BankAccountEvent) {
case bank_account, event {
UnopenedBankAccount, AccountOpened(_) -> BankAccount(0.0)
BankAccount(_), CustomerDepositedCash(_, balance) -> BankAccount(balance:)
BankAccount(_), CustomerWithdrewCash(_, balance) -> BankAccount(balance:)
_, _ -> panic
}
}
```
### Snapshot Configuration
```Gleam
// Enable snapshots every 100 events
let event_sourcing =
eventsourcing.new(mem_store, [query])
|> eventsourcing.with_snapshots(eventsourcing.SnapshotConfig(100))
// Load latest snapshot if available
let assert Ok(maybe_snapshot) = eventsourcing.get_latest_snapshot(
event_sourcing,
"account-123"
)
```
### Running the Example
```gleam
pub fn main() {
let query = fn(aggregate_id, events) {
io.println_error(
"Aggregate Bank Account with ID: "
<> aggregate_id
<> " committed "
<> events |> list.length |> int.to_string
<> " events.",
)
}
let event_sourcing =
eventsourcing.new(
event_store: memory_store.new(),
queries: [query],
handle: handle,
apply: apply,
empty_state: UnopenedBankAccount,
)
case eventsourcing.execute(
event_sourcing,
"account-123",
OpenAccount("account-123"),
) {
Ok(_) -> io.println("Account created successfully")
Error(error) -> io.println("Failed to create account: " <> debug(error))
}
}
```
### Error Handling
The library now provides comprehensive error handling through the
EventSourcingError type:
```Gleam
pub type EventSourcingError(domainerror) {
DomainError(domainerror)
EventStoreError(String)
EntityNotFound
}
```
All operations that might fail return a Result type, making
error handling explicit and type-safe.
## Philosophy
Eventsourcing is designed to make building event-sourced systems easy and intuitive.
It encourages a clear separation between command handling and event application,
making your code more maintainable and testable.
## Installation
Eventsourcing is published on [Hex](https://hex.pm/packages/eventsourcing)!
You can add it to your Gleam projects from the command line:
```sh
gleam add eventsourcing
```
## Support
Eventsourcing is built by [Renatillas](https://github.com/renatillas).
Contributions are very welcome!
If you've spotted a bug, or would like to suggest a feature,
please open an issue or a pull request.
## Contributing
Contributions are welcome! Please follow these steps:
1. Fork the repository.
2. Create a new branch (`git checkout -b my-feature-branch`).
3. Make your changes and commit them (`git commit -m 'Add new feature'`).
4. Push to the branch (`git push origin my-feature-branch`).
5. Open a pull request.
Please ensure your code adheres to the project's coding standards and
includes appropriate tests.
## License
This project is licensed under the MIT License.
See the [LICENSE](LICENSE) file for details.