# crow
[](https://hex.pm/packages/crow)
[](https://hexdocs.pm/crow/)
A Gleam project
## Quick start
```sh
gleam run   # Run the project
gleam test  # Run the tests
gleam shell # Run an Erlang shell
```
## Installation
If available on Hex this package can be added to your Gleam project:
```sh
gleam add crow
```
and its documentation can be found at <https://hexdocs.pm/crow>.
## Presentation 
PRESENTATION - Gleam is expressive
Gleam is fairly simple and in some ways syntax is less expressive than what
can be found in erlang or elixir: 
* Lack of literals
* Lack of branching options
* Lack of macro system
* No behaviour or protocol system
But is just as capable of modelling most problem domains:
* "Open" domain through types public types
* Constained set of operations through opaque types
  * Api might be "flexible", next = gamestate -> next -> gamestate
  * Api might be "precise", next = gamestate -> gamestate
May or not require assertion checks when depending on Result types
  * Result types can be composed together
  * But composition can also be achieved with pipes
  * Or a custom mechanism to apply types or functions
We may add to this type through Generics.
TODO: Recover gamestate file here
pub type MoveError {
  NoPath
  OutOfBounds
  Blocked
  NoPiece
}
pub fn move(
  in board: Board,
  from from: Position,
  to to: Position,
) -> Result(Board, MoveError) {
  try Nil = check_bounds(at: from, in: board)
  try Nil = check_bounds(at: to, in: board)
  try Nil = check_piece(at: from, in: board)
  try Nil = check_move(from: from, to: to, in: board)
  Ok(update(at: from, to: to, in: board))
}