# GLEB128
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[](https://hex.pm/packages/gleb128)
## Description
GLEB128 is a small Gleam library that provides functions for encoding and decoding LEB128 (Little Endian Base 128) integers. LEB128 is a variable-length code compression method used to store arbitrarily large integers in a small number of bytes. Notable use cases for LEB128 are in the DWARF debug file format and the WebAssembly's binary format.
## Usage
> [!WARNING]
> JavaScript, unlike Erlang, does not natively support arbitrary precision integers. While JavaScript has BigInt to provide arbitrary precision arithmetic, [Gleam does not use it as they have issues regarding its performance and interoperability](https://github.com/gleam-lang/gleam/issues/2853), and this package follows this design choice. When targeting JavaScript, be aware that unexpected errors may occur when trying to decode LEB128 data greater than 0xFFFFFFFFFFFFFF0F (LEB128 equivalent to Number.MAX_SAFE_INTEGER) and less than 0x8180808080808070 (LEB128 equivalent to Number.MIN_SAFE_INTEGER).
### Encoding
```gleam
import gleam/io
import gleb128
pub fn main()
{
let unsigned_encoded = gleb128.encode_unsigned(255)
let signed_encoded = gleb128.encode_signed(-255)
io.debug(unsigned_encoded)
io.debug(signed_encoded)
}
```
Shows the following in output:
```console
Ok(<<255, 1>>)
<<129, 126>>
```
Which corresponds, in hexadecimal, respectively, to ``<<0xff, 0x01>>`` and ``<<0x81, 0x7e>>``.
### Decoding
The decoding functions returns a ``Result`` wrapping a tuple containing the decoded value in its first position, followed by the count of bytes read in its second position.
```gleam
import gleam/io
import gleb128
pub fn main()
{
let unsigned_decoded = gleb128.decode_unsigned(<<255, 1, 4, 80, 64>>) // actually <<4, 80, 64>> will be ignored, so only the first two bytes will be read
let signed_decoded = gleb128.decode_signed(<<129, 126>>)
io.debug(unsigned_decoded)
io.debug(signed_decoded)
}
```
Shows the following in output:
```console
Ok(#(255, 2))
Ok(#(-255, 2))
```
### Fast decoding
The ``fast_decode_unsigned`` and ``fast_decode_signed`` functions are optimized for decoding small LEB128 integers on 64-bit systems. Those functions will treat and process the data as a native integer when its length is less than or equal to 8 bytes (64 bits); otherwise, they will fallback to the default decoding functions.
On a Ryzen 5 5600G with 32 GB RAM, encoding and then decoding all numbers in the range from 0 to 100000000 with the default ``decode_signed`` took 50.10 seconds and used about 20 GB of memory. Repeating the test using ``fast_decode_signed`` reduced the elapsed time to 40.16 seconds and memory usage to about 14.5 GB. The ``fast_decode_unsigned`` function can be even faster when targeting Erlang, as it can use its stdlib's built-in ``binary:decode_unsigned/2`` function.
## License
GLEB128 source code is avaliable under the [MIT license](/LICENSE).