# Changelog
## v0.2.0 (2026-06-10)
Bug fixes, developer-experience, and performance pass from a full code review.
Breaking:
- Invalid window/file-dialog options now return field-tagged errors such as
`{:error, {:invalid_window_options, :window_bounds}}` instead of the bare
`{:error, :invalid_window_options}` / `{:error, :invalid_file_dialog_options}`
atoms; update any code matching on those shapes.
- Static `class="..."` strings in `~GUI` templates are validated at compile
time, so templates with invalid class tokens that previously compiled (and
crashed at render time) now fail to compile.
- The unused `cast/2` and `connected?/1` callbacks were removed from the
`Guppy.Native` behaviour.
Fixed:
- `Guppy.App` `handle_command/3` returning `{:stop, reason, state}` corrupted
the coordinator state instead of stopping it; all command dispatch paths now
honor stop tuples.
- `Guppy.Server` no longer crashes on unexpected or malformed messages; they
are dropped with a warning (and telemetry for malformed native events).
- Concurrent `Guppy.App.open_window/3` calls for the same window id could
start a second untracked window and deadlock the second caller against the
window supervisor; duplicate ids are now rejected while an open is pending,
and window starters are monitored so a crashed start fails fast with
`{:error, {:window_start_failed, reason}}` instead of timing out.
- File dialog options now accept maps as well as keyword lists, matching
window options.
Developer experience:
- `~GUI` template parse failures (mismatched tags, raw `&`, unclosed quotes)
now raise readable `CompileError`s with template line/column instead of
escaping as raw xmerl exits.
- Static `class="..."` strings are parsed and validated at template compile
time: invalid tokens are compile errors instead of render-time crashes, and
the parsed style list is embedded in the compiled template.
- Unsupported color-like class tokens explain the supported named palette and
the `bg-[#hex]` escape hatch.
- Invalid window/file-dialog options report the offending field, e.g.
`{:error, {:invalid_window_options, :window_bounds}}` (previously a bare
`:invalid_window_options`).
- Unmatched `handle_event/3` clauses for user-wired callbacks and dispatches
of unknown app commands now log warnings; lifecycle events stay at debug.
Performance:
- Full-tree IR validation moved from the central server into the calling
window process (`Guppy.IR.Validated` is now used internally), so validation
parallelizes per window.
- Dynamic class-token parses are memoized in an ETS cache; static class
strings cost nothing at render time.
Removed:
- Dead no-timeout NIF stubs (`native_render/2` and friends) and the unused
`cast/2` / `connected?/1` callbacks on `Guppy.Native`.
## v0.1.1 (2026-06-10)
Hardening release from a post-0.1.0 code review.
- IR validation now rejects empty node ids, empty event callback ids, and
empty action names/bindings. Explicit ids key retained native state, so two
nodes with `id: ""` previously shared focus/scroll/input state silently;
native decode rejects empty ids as a backstop.
- Holding enter/space no longer spams discrete activation events: checkbox
and radio changes, select and popover open/close, tree select/disclosure,
and data-table sort/row/cell activation all ignore held key repeat. Held
arrow navigation and held column-resize stepping still repeat.
- The uniform-list, list, tree, and data-table renderers now share one
roving-focus/navigation/activation implementation, removing the duplicated
keyboard plumbing that allowed per-renderer behavior drift.
- Documentation sync: `docs/distribution.md` no longer contradicts the
published precompiled artifact state.
## v0.1.0 (2026-06-09)
Initial alpha release.
- Native GPUI windows driven by Elixir processes: full-tree IR rendering,
retained native state keyed by stable node identity, and native events
routed back to owning BEAM processes.
- `use Guppy.Window` LiveView-style window processes with assigns, `~GUI`
templates, function components, and prop declarations.
- `use Guppy.App` multi-window apps with themes, stylesheets, commands,
keymaps, menus, and a built-in command palette.
- Node kinds: text/rich text, div, scroll, virtualized uniform/generic lists,
data table, tree, canvas, popover, select, button, checkbox, radio, text
input, textarea, image, icon, and spacer.
- App shell APIs: app and Dock menus, app badges, file dialogs, and clipboard
text.
- Telemetry events for native calls, request dispatch, event routing, and
window rerenders, plus native performance counters.
- macOS (Apple Silicon) only. Precompiled NIF artifact for
`aarch64-apple-darwin`; source builds require a Rust toolchain.