[![Package Version](https://img.shields.io/hexpm/v/handles)](https://hex.pm/packages/handles)
[![Hex Docs](https://img.shields.io/badge/hex-docs-ffaff3)](https://hexdocs.pm/handles/)
# handles
`handles` is a templating language written in pure Gleam. Heavily inspired by [mustache](https://mustache.github.io/) and [Handlebars.js](https://github.com/handlebars-lang/handlebars.js).
```sh
gleam add handles
```
```gleam
import gleam/io
import handles
import handles/ctx
pub fn main() {
let assert Ok(greet_template) = prepare("Hello {{.}}!")
let assert Ok(template) =
prepare("{{>greet world}}\n{{>greet community}}\n{{>greet you}}")
let assert Ok(string) =
run(
template,
ctx.Dict([
ctx.Prop("world", ctx.Str("World")),
ctx.Prop("community", ctx.Str("Gleam Community")),
ctx.Prop("you", ctx.Str("YOU")),
]),
[#("greet", greet_template)],
)
io.println(string)
}
```
## Usage Documentation
__Handles__ a is very simple templating language that consists of a single primitive, the "tag".
A tag starts with two open braces `{{`, followed by a string body, and ends with two closing braces `}}`.
There are three kinds of tags, [Property tags](#property-tags), [Block tags](#block-tags), and [Partial tags](#partial-tags).
### Property tags
A property tag is used to access properties passed into the template engine and insert them into the resulting string in-place of the property tag.
Values accessed by a property tag must be of type `String`, `Int`, or `Float`, or it will result in a runtime error.
Accessing a property which was not passed into the template engine will result in a runtime error.
A property tag can refer to a nested property with `.` separating keys in nested dicts.
```handlebars
{{some.property.path}}
```
A property can also refer to the current context element by passing a single `.`.
```handlebars
{{.}}
```
### Block tags
A block tag is used to temporarily alter the behavior of the templating engine.
Each block tag have two variants; A start tag indicated by a leading `#` and a stop tag indicated by a leading `/`.
A blocks start tag accepts a property accessor, while the end tag does not.
#### if
`if` blocks are used to conditionally _include_ parts of a templated based on the value of a property.
Values accessed by an if block must be of type `Bool` or it will result in a runtime error.
Accessing a property which was not passed into the template engine will result in a runtime error.
```handlebars
{{#if some.prop}}
{{name}}
{{/if}}
```
#### unless
`unless` blocks are used to conditionally _exclude_ parts of a templated based on the value of a property.
Values accessed by an `unless` block must be of type `Bool` or it will result in a runtime error.
Accessing a property which was not passed into the template engine will result in a runtime error.
```handlebars
{{#unless some.prop}}
{{name}}
{{/unless}}
```
#### each
`each` blocks are used to include a part of a templated zero or more times.
Values accessed by an `each` block must be of type `List` or it will result in a runtime error.
Accessing a property which was not passed into the template engine will result in a runtime error.
The context of which properties are resolved while inside the each block will be scoped to the current item from the list.
```handlebars
{{#each some.prop}}
{{name}}
{{/each}}
```
Further documentation can be found at <https://hexdocs.pm/handles>.
### Partial tags
A partial tag is used to include other templates in-place of the partial tag.
Values accessed by a partial tag can be of any type and will be passed to the partial as the context of which properties are resolved against while inside the partial template.
Accessing a property which was not passed into the template engine will result in a runtime error.
```handlebars
{{>some_template some.prop.path}}
```
## Development
```sh
gleam test
```