# HLDSLogs
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[![Hex.pm](https://img.shields.io/hexpm/v/hlds_logs.svg)](https://hex.pm/packages/hlds_logs)
A library for connecting to Half-Life Dedicated Servers (a.k.a "HLDS") and using GenStage to produce structured
log entries sent from the connected HLDS server.
## Installation
```elixir
def deps do
[
{:hlds_logs, "~> 0.1.0"}
]
end
```
## Quickstart
If you are running a HLDS server and want to consume log entries from the game server, you could connect and consume by
calling `HLDSLogs.produce_logs/3`;
```elixir
HLDSLogs.produce_logs(
%HLDSRcon.ServerInfo{
host: "127.0.0.1",
port: 27015
},
%HLDSLogs.ListenInfo{
host: "127.0.0.1"
},
consumer_pid
)
```
Your consumer would then begin receiving `%HLDSLogs.LogEntry` structs as events, for you to carry out processing as you wish.
## Documentation
HexDocs at [https://hexdocs.pm/hlds_logs](https://hexdocs.pm/hlds_logs).