defmodule Islands.Engine.GameServer.PositionAllIslands do
alias Islands.Engine.GameServer.ReplyTuple
alias Islands.Engine.GameServer
alias Islands.Board.Cache
alias Islands.{Board, Game, Request, State}
@spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t()
def handle_call(
{:position_all_islands = action, player_id} = request,
_from,
game
) do
with {:ok, state} <- State.check(game.state, {action, player_id}),
%Board{} = board <- Cache.get_board() do
game
|> Game.update_board(player_id, board)
|> Game.update_state(state)
|> Game.update_request(request)
|> Game.update_response({:ok, :all_islands_positioned})
|> GameServer.save()
|> ReplyTuple.new(player_id)
else
:error ->
ReplyTuple.new(action, game, request, player_id)
{:error, reason} when is_atom(reason) ->
ReplyTuple.new(reason, game, request, player_id)
end
end
end