defmodule Islands.Engine.GameServer.AddPlayer do
alias Islands.Engine.GameServer.ReplyTuple
alias Islands.Engine.GameServer
alias Islands.{Game, Request, State}
@spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t()
def handle_call(
{action = :add_player, name, gender, pid} = request,
_from,
game
) do
with {:ok, state} <- State.check(game.state, action),
false <- name == game.player1.name do
game
|> Game.update_player(:player2, name, gender, pid)
|> Game.update_state(state)
|> Game.update_request(request)
|> Game.update_response({:ok, :player2_added})
|> Game.notify_player(:player1)
|> GameServer.save()
|> ReplyTuple.new(:player2)
else
:error -> ReplyTuple.new(action, game, request, :player2)
true -> ReplyTuple.new(:duplicate_player_name, game, request, :player2)
end
end
end