defmodule Islands.Engine.GameServer.GuessCoord do
alias Islands.Engine.GameServer.ReplyTuple
alias Islands.Engine.GameServer
alias Islands.{Board, Coord, Game, Request, State}
@spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t()
def handle_call(
{action = :guess_coord, player_id, row, col} = request,
_from,
game
) do
with {:ok, state} <- State.check(game.state, {action, player_id}),
{:ok, guess} <- Coord.new(row, col),
opponent_id = Game.opponent_id(player_id),
%Board{} = opponent_board <- Game.player_board(game, opponent_id),
{hit_or_miss, forested_island_type, win_status, opponent_board} <-
Board.guess(opponent_board, guess),
{:ok, state} <- State.check(state, {:win_check, win_status}) do
game
|> Game.update_board(opponent_id, opponent_board)
|> Game.update_guesses(player_id, hit_or_miss, guess)
|> Game.update_state(state)
|> Game.update_request(request)
|> Game.update_response({hit_or_miss, forested_island_type, win_status})
|> Game.notify_player(opponent_id)
|> GameServer.save()
|> ReplyTuple.new(player_id)
else
:error ->
ReplyTuple.new(action, game, request, player_id)
{:error, reason} when is_atom(reason) ->
ReplyTuple.new(reason, game, request, player_id)
end
end
end