defmodule Islands.Engine.GameServer.SetIslands do
alias Islands.Engine.GameServer.ReplyTuple
alias Islands.Engine.GameServer
alias Islands.{Board, Game, Request, State}
@spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t()
def handle_call({action = :set_islands, player_id} = request, _from, game) do
with {:ok, state} <- State.check(game.state, {action, player_id}),
%Board{} = board <- Game.player_board(game, player_id),
true <- Board.all_islands_positioned?(board) do
opponent_id = Game.opponent_id(player_id)
game
|> Game.update_state(state)
|> Game.update_request(request)
|> Game.update_response({:ok, :islands_set})
|> Game.notify_player(opponent_id)
|> GameServer.save()
|> ReplyTuple.new(player_id)
else
:error ->
ReplyTuple.new(action, game, request, player_id)
false ->
ReplyTuple.new(:not_all_islands_positioned, game, request, player_id)
end
end
end