# Lustre Omnistate
## Use Remote State, Locally
[![Package Version](https://img.shields.io/hexpm/v/lustre_omnistate)](https://hex.pm/packages/lustre_omnistate)
[![Hex Docs](https://img.shields.io/badge/hex-docs-ffaff3)](https://hexdocs.pm/lustre_omnistate/)
```sh
gleam add lustre_omnistate@1
```
```gleam
import lustre_omnistate as lo
pub type Msg {
// .. rest of your Msg type
// add messages shared with the remote
SharedMessage(SharedMessage)
// recieve new state from the remote
OmniMessage(lo.OmniMessage(OmniState, json.DecodeError))
}
// In your main
let #(omniinit, omniupdate) =
lo.setup(
//
init,
update,
transports.websocket("WEBSOCKETS_URL"),
OmniMessage,
encoder_decoder,
)
lustre.application(omniinit, omniupdate, view)
// Every time you dispatch a `SharedMessage`, the server will recieve the message
// and every time the server sends a new state, it'll dispatch on the client!
// See the `example` folder for a chat app use case
```
Further documentation can be found at <https://hexdocs.pm/lustre_omnistate>.