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CHANGELOG.md

# Changelog

All notable changes to **mob** are documented here.

Format: [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). Versioning: [SemVer](https://semver.org/spec/v2.0.0.html).

Full module documentation: [hexdocs.pm/mob](https://hexdocs.pm/mob).

---

## [0.6.7]

### Added
- `guides/mobile_surface_matrix.md` — comprehensive audit of mob's mobile capability surface vs. React Native + Expo SDK reference. Tables across UI components, gestures/input, device/system, storage, camera/audio, connectivity, sensors, location, notifications, background tasks, auth/payment, ML/Vision, maps, accessibility, iOS-only, Android-only, plus an "architecturally not present" section. Per-row status (✅ / 🟡 / ❌ / ⛔) with iOS + Android indicators. Hand-maintained from inspection of `lib/mob/` and `src/mob_nif.erl`. Sets realistic expectations and surfaces plugin candidates.
- README link + hexdocs entry so the matrix is discoverable for new users.
- `RELEASE.md` "Tests + docs for new functionality" section now includes a `mix docs` preview step and clarifies that hexdocs publishing is automatic via `mix hex.publish` (rides along from the previously-unreleased doc improvement).
- `MOB_PLUGINS.md` — plugin manifest schema spec covering five plugin tiers (pure Elixir helper through embedded sub-app), worked examples per tier, install + activation flow, schema reference, validation rules, hot-push compatibility table, plugin_spec_version forward-compat. References from the matrix's ❌ rows as plugin candidates.

## [0.6.6]

### Added
- `RELEASE.md` — canonical release-process documentation covering the
  mix.exs-driven trigger model, the patch-bump-default-with-mandatory-
  permission rule, CHANGELOG conventions, when a bump is warranted (new
  functionality, bug fixes, doc improvements, dep bumps) vs. when it
  isn't (CI tweaks, hook changes, internal refactors), the
  tests-and-docs-with-new-functionality non-negotiables, and the
  per-step idempotency of `release.yml`. Linked from `mob_dev` and
  `mob_new` CLAUDE.md by URL so the canonical process is one file.
- `.githooks/pre-push` — committed pre-push hook that runs the cheap
  preflight (format + credo + warnings-as-errors) on every push and
  the full release preflight (test suite + `mob.security_scan` where
  present) only when `mix.exs` changed. Activate per-clone with
  `git config core.hooksPath .githooks`.
- `CLAUDE.md` "Release flow" section linking to the new docs.

## [0.6.5]

### Fixed
- HexDocs source links pointed at the non-existent `main` branch — corrected to `master` so each `</>` glyph next to a heading now opens the actual source file in the GitHub repo.
- `mob_nif.zig` called the variadic `enif_make_list/2` (not exposed in `mob_erts.zig`) from the BT paired-list finisher; the Android arm64 build failed at link. Switched to the non-variadic `enif_make_list_from_array(env, &empty, 0)`.

### Added
- `.github/workflows/test.yml` — runs `mix test`, `mix format --check-formatted`, `mix credo --strict`, `mix erlfmt --check src/`, `xcrun clang-format`, `swiftlint`, and `mix deps.audit` on push to master and on every PR.
- `.github/workflows/release.yml` — on tag push, creates a GitHub Release whose body is the matching `## [X.Y.Z]` section from this changelog (falls back to auto-generated commit notes if the tag has no section).
- `PLAN.md` — three-layer CI + integration-test plan covering the gap between unit tests and on-device verification.

## [0.6.4]

### Added
- `Mob.GpuView` / `Mob.UI.gpu_view/1` — Metal fragment-shader surface on iOS. Host owns the vertex shader (full-screen quad with `v_uv`); user supplies an MSL fragment shader plus a list of uniforms packed at natural alignment into fragment-buffer slot 0. SwiftUI `MobGpuView` wraps an `MTKView` with a hash-keyed shader cache and a translucent red overlay for compile errors. iOS-only in this release; the Android GLES 3.0 backend ships in mob_new 0.3.1.
- `<GpuView>` tag whitelisted for both `priv/tags/ios.txt` and `priv/tags/android.txt`.

## [0.6.3]

### Fixed
- iOS camera sensor delivered frames in landscape-right by default — `Mob.Camera.start_frame_stream/2` was feeding 90°-rotated pixels to ML models, dropping classification accuracy enough that a jar appeared as "laptop 24%" instead of "cup 96%". `AVCaptureConnection.videoRotationAngle = 90` (iOS 17+) / `videoOrientation = .portrait` (older) is now set on both the preview layer and the data-output connection, so what the user sees and what the model sees are the same upright frame.

## [0.6.2]

### Added
- `Mob.Camera.start_frame_stream/2` and `stop_frame_stream/1` — push-driven per-frame delivery as `{:camera, :frame, %{bytes, width, height, format, timestamp_ms, dropped}}`. Defaults to 640×640 `rgb_f32` for direct Nx hand-off; caller-overridable width/height/format/facing and a software `throttle_ms` gate.

### Changed
- iOS camera now uses a single shared `AVCaptureSession` for preview and frame stream. The previous two-session design silently dropped frames because iOS allows only one active session per physical camera.

## [0.6.1] and earlier

Earlier releases predate this changelog; consult the [tag list](https://github.com/genericjam/mob/tags) and the per-tag commit messages for history.