# Pathex

Speed or composability? Choose both!

### What is Pathex?

Pathex is a library for performing fast actions with nested data structures in Elixir.
With pathex you can trivially set, get and update values in structures in a functional manner.
It provides all necessary logic to manipulate data structures in different ways using flexible __functional lens__ pattern.

### Why another library?

Existing methods of accesssing data in nested structures are either slow (like `Focus`) or do not provide enough functionality (like `Access`). For example setting the value in structure with Pathex is `70-160x` faster than `Focus` or `2-3x` faster than `put_in` and `get_in`

> You can checkout benchmarks at

## Usage

Pathex is really simple and straightforward to use (almost like `Enum`). You don't need to learn any specific language, just create paths with `path` and use verbs with them.

### Add it to your module

# This will import path macro and operators and require Pathex
use Pathex

> Or just `import Pathex`

### Create the path

path_to_streets = path :user / :private / :addresses / 0 / :street
path_in_json = path "users" / 1 / "street", :json

This creates closure which can get, set, update and delete values in this path

### Use the path

{:ok, "6th avenue" = street} =
    user: %{
      id: 1,
      name: "hissssst",
      private: %{
        phone: "123-456-789",
        addresses: [
           [city: "City", street: "6th avenue", mail_index: 123456]
  |> Pathex.view(path_to_streets)

  "users" => %{
    1 => %{"street" => "6th avenue"}
} = Pathex.force_set!(%{}, path_in_json, street)

## Features

Pathex has a lot of different features and can even compete with code written by hand in terms of efficiency.
Pathex significantly reduces the time to write a code which manipulates nested structure, while
providing efficiency and composability. No more functions like `get_users`, `set_users`, `update_users`! No more XPaths, JSONPaths, CSS Selectors!

### Easy to use

It's not harder to use than `Map` or `Enum`! Check out the [cheatsheet]( for common tasks.

Pathex also provides more information about errors than any other tool.

iex(1)> field = :email
iex(2)> Pathex.view!(%{}, path(:users) ~> all() ~> path(:personal / field))
** (Pathex.Error)
  Couldn't find element

    Path:      path(:users) ~> all() ~> path(:personal / :email)

    Structure: %{}

### Fast

Paths are just a set of pattern-matching cases.
This is done to extract maximum efficiency from BEAM's pattern-matching compiler.

# Code for viewing variables for path
path(1 / "y", :map)

# Almost equals to
case input do
  %{1 => %{"y" => res}} ->
    {:ok, res}

  _ ->

### Reusable

One path can be used to update, get, set, delete or update a value in the structure!
And these paths can even be composed together.
This composition is very efficient, there's no need to concatenate lists like `Access` does.

# User structure
user = %User{
  personal: %{fname: "Kabs", sname: "Rocks"},
  phone: "123-456-789"

# Path to username in user structure
username = path(:personal / :fname)

# Get a username
{:ok, "Kabs"} = Pathex.view(user, username)

# Set a username
another_user =
    personal: %{fname: "Blabs", sname: "Rocks"},
    phone: "123-456-789"
  } = Pathex.set!(user, username, "Blabs")

# Get all usernames!
import Pathex.Lenses
["Kabs", "Blabs"] =
  |> Pathex.view!(all() ~> username)

Pathex can be used to manipulate different nested data structures. From `GenServer` state to HTML or Elixir's AST!

### Extensible

Pathex is built around simple primitive called `path-closure`, which is a simple closure with clearly defined specification. Anything complying with `Pathex.t()` spec can be used within `Pathex`.

## Installation

def deps do
    {:pathex, "~> 2.0"}

> Pathex is significantly faster with OTP 26

## Contributions

Welcome! If you want to get your hands dirty, you can check existing `TODO`'s.

> **By the way**
> If you have any suggestions or want to change something in this library don't hesitate to open an issue. If you have any whitepapers about functional lenses, you can add them in a PR to the bottom of this readme