# spoke
[![Package Version](https://img.shields.io/hexpm/v/spoke)](https://hex.pm/packages/spoke)
[![Hex Docs](https://img.shields.io/badge/hex-docs-ffaff3)](https://hexdocs.pm/spoke/)
Spoke is a MQTT 3.1.1 client written in Gleam for the Erlang runtime.
Example usage:
```sh
gleam add spoke
gleam add spoke_tcp
```
```gleam
import gleam/erlang/process
import gleam/int
import gleam/io
import gleam/string
import spoke
import spoke/tcp
pub fn main() {
let client_id = "spoke" <> string.inspect(int.random(999_999_999))
let topic = "spoke-test"
let client =
tcp.connector_with_defaults("test.mosquitto.org")
|> spoke.connect_with_id(client_id)
|> spoke.start_session
spoke.connect(client, True)
let assert Ok(_) =
spoke.subscribe(client, [spoke.SubscribeRequest(topic, spoke.AtLeastOnce)])
let message =
spoke.PublishData(
topic,
<<"Hello from spoke!">>,
spoke.AtLeastOnce,
retain: False,
)
spoke.publish(client, message)
let updates = spoke.updates(client)
let assert Ok(spoke.ConnectionStateChanged(spoke.ConnectAccepted(_))) =
process.receive(updates, 1000)
let message = process.receive(updates, 1000)
io.println(string.inspect(message))
spoke.disconnect(client)
}
```
This should print the following,
assuming `test.mosquitto.org` is up (it's not rare for it to be down):
```
Ok(ReceivedMessage("spoke-test", "Hello from spoke!", False))
```
## Design choices
Spoke aspires to be as high-level as possible, without being opinionated.
This means that the only things you'll need to handle yourself are
persistent session management and re-connections.
If you don't care about persistent sessions or overloading the server,
simply cleaning the session on each connect and
immediately reconnecting on unexpected disconnects should give you a reliable client.
## Transport channels
The core `spoke` package is transport channel agnostic.
At the time of writing, `spoke_tcp` is the only implementation of transport channels for spoke.
Instead of using `spoke_tcp`, you can also bring your own transport channel.
See `TransportChannelConnector` for the required functions to make this work.
If you'd have use for a WebSocket channel,
please leave a feature request, and I might implement it.