# Sprocket
A framework for building real-time server UI components and live views in [Gleam ✨](https://gleam.run/)
[![Package Version](https://img.shields.io/hexpm/v/sprocket)](https://hex.pm/packages/sprocket)
[![Hex Docs](https://img.shields.io/badge/hex-docs-ffaff3)](https://hexdocs.pm/sprocket/)
[Demo Documentation](https://sprocket.live)
Heavily inspired by [Phoenix LiveView](https://github.com/phoenixframework/phoenix_live_view) and
[React](https://github.com/facebook/react). The name "sprocket" is loosely derived from the metaphor
of a bicycle's sprocket, cassette and chain.
An initial static view is rendered as HTML on the "first paint" which then establishes a connection to the server over a
WebSocket to facilitate sending browser events and receiving view update diffs. These updates are
patched into a client-side in-memory representation of the DOM and efficiently rendered to the
browser DOM. Declarative views are built using functional components that accept props and re-render
when state changes. Contextual hooks are used to manage state and effects, e.g.
`state`, `reducer` and `effect`.
Typed component interfaces snap together and are used to create higher-level views. Data flow is
"uni-directional" in that **State** always flows down into components as props and **Events**
bubble up through event handler functions (which are also passed in as props, e.g.
`on_some_event("Something happened")`).
## Key Features
- Real-time server-side UI component framework
- Renders initial HTML and efficiently patches updates to the DOM using diffs sent over a persistent WebSocket connection
- Declarative and composable functional components that re-render when state changes
- Strong, static type system means fewer runtime crashes and easier maintenance
- Lightweight OTP processes make for a more efficient and scalable application
- Built on top of the venerable Erlang BEAM VM, which is renowned for high-concurrency and fault-tolerance
## Example
### Clock Component
```gleam
pub type ClockProps {
ClockProps(label: Option(String), time_unit: Option(erlang.TimeUnit))
}
pub fn clock(ctx: Context, props) {
let ClockProps(label, time_unit) = props
// Default time unit is seconds if one is not provided
let time_unit =
time_unit
|> option.unwrap(erlang.Second)
// Use a state hook to track the current time
use ctx, time, set_time <- state(ctx, erlang.system_time(time_unit))
// Example effect that runs once when the component is mounted
// and has a cleanup function that runs when the component is unmounted
use ctx <- effect(
ctx,
fn() {
let interval_duration = case time_unit {
erlang.Millisecond -> 1
_ -> 1000
}
let cancel =
interval(interval_duration, fn() {
set_time(erlang.system_time(time_unit))
})
Some(fn() { cancel() })
},
[],
)
let current_time = int.to_string(time)
render(
ctx,
case label {
Some(label) -> fragment([span([], [text(label)]), span([], [text(current_time)])])
None -> text(current_time)
},
)
}
```
### Parent view
```gleam
pub type ExampleViewProps {
ExampleViewProps
}
pub fn example_view(ctx: Context, _props: ExampleViewProps) {
render(
ctx,
html(
[lang("en")],
[
head([], [link([rel("stylesheet"), href("/app.css")])]),
body(
[class("bg-white dark:bg-gray-900 dark:text-white p-4")],
[
component(
clock,
ClockProps(label: Some("The current time is: "), time_unit: None),
),
],
),
],
),
)
}
```
## Getting Started
To get started with Sprocket, follow the instructions below:
1. Clone the Sprocket starter repository:
```sh
git clone https://github.com/bitbldr/sprocket_starter.git
```
1. Install the required dependencies:
```sh
gleam deps download
yarn
```
1. Start the development server:
```sh
yarn run watch
```
1. Open your web browser and visit [http://localhost:3000](http://localhost:3000) to see the starter app.
## Installation
This package can be added to your Gleam project:
```sh
gleam add sprocket
```
For getting started with Sprocket, refer to the [Official Docs](https://sprocket.live).
Here you will find detailed examples and tutorials. These docs are
build with sprocket, which also make them an excellent reference implementation [github.com/bitbldr/sprocket_docs](https://github.com/bitbldr/sprocket_docs).
## API Documentation
API documentation can be found at <https://hexdocs.pm/sprocket>.
## Roadmap
Sprocket is still in its early stages and has a roadmap for future development. Here are some of the planned improvements:
- [x] Build out full set of base HTML functions for components
- [x] Expand the available hooks to enable more flexible component behavior
- [x] Add documentation to modules and simplify API
- [ ] Add support for additional event types to handle various user interactions
- [ ] Improve unit test coverage to ensure code quality and reliability
- [ ] Add support for web-based client components
- [ ] Investigate extending to support more than just web views, such as native desktop, iOS, and Android applications.
## Contributing
Contributions to Sprocket are welcome and encouraged! If you would like to contribute, please follow
the guidelines outlined in the
[CONTRIBUTING.md](https://github.com/bitbldr/sprocket/blob/master/CONTRIBUTING.md) file.
## License
Sprocket is released under the [MIT License](https://github.com/bitbldr/sprocket/blob/master/LICENSE.md).