# 🍰 Tiramisu

**A type-safe 3D game engine for Gleam**
Tiramisu brings the power of functional programming and static type safety to game development, leveraging Three.js for professional-grade 3D rendering while maintaining Gleam's elegant, immutable design principles.
[](https://hex.pm/packages/tiramisu)
[](https://hexdocs.pm/tiramisu/)
---
## ✨ Features
- **🔒 Type-Safe**: Catch bugs at compile time with Gleam's expressive type system
- **🎮 3D & 2D**: Full 3D capabilities powered by Three.js, with excellent 2D support
- **⚡ Immutable**: Predictable game state management through functional updates
- **🎬 Effect System**: MVU architecture inspired by Lustre for clean game loops
- **📦 Rich API**: Scene graphs, materials, lighting, animations, physics, and more
- **🚀 Production Ready**: Built on battle-tested Three.js with WebGL acceleration
- **🎯 Zero Runtime Overhead**: Compiles directly to readable JavaScript
---
## 🚀 Quick Start
```gleam
import gleam/option
import tiramisu
import tiramisu/camera
import tiramisu/effect
import tiramisu/geometry
import tiramisu/light
import tiramisu/material
import tiramisu/scene
import tiramisu/transform
import vec/vec3
type Model {
Model(rotation: Float)
}
type Msg {
Tick
}
type Ids {
Cube
MainCamera
Sun
}
pub fn main() {
tiramisu.run(
dimensions: option.None, // Fullscreen
background: tiramisu.Color(0x1a1a2e),
init: init,
update: update,
view: view,
)
}
fn init(_ctx: tiramisu.Context(Ids)) {
#(Model(rotation: 0.0), effect.tick(Tick), option.None)
}
fn update(model: Model, msg: Msg, ctx: tiramisu.Context(Ids)) {
case msg {
Tick -> {
let new_rotation = model.rotation +. ctx.delta_time
#(Model(rotation: new_rotation), effect.tick(Tick), option.None)
}
}
}
fn view(model: Model, _ctx: tiramisu.Context(Ids)) {
let assert Ok(cam) = camera.perspective(field_of_view: 75.0, near: 0.1, far: 1000.0)
let assert Ok(cube_geo) = geometry.box(width: 1.0, height: 1.0, depth: 1.0)
let assert Ok(cube_mat) =
material.new()
|> material.with_color(0x00ff00)
|> material.with_metalness(1.0)
|> material.with_roughness(0.3)
|> material.build()
let assert Ok(sun) = light.directional(intensity: 1.0, color: 0xffffff)
[
scene.Camera(
id: MainCamera,
camera: cam,
transform: transform.at(position: vec3.Vec3(0.0, 2.0, 5.0)),
look_at: option.Some(vec3.Vec3(0.0, 0.0, 0.0)),
active: True,
viewport: option.None,
),
scene.Mesh(
id: Cube,
geometry: cube_geo,
material: cube_mat,
transform: transform.identity
|> transform.rotate_y(model.rotation),
physics: option.None,
),
scene.Light(
id: Sun,
light: sun,
transform: transform.at(position: vec3.Vec3(5.0, 5.0, 5.0)),
),
]
}
```
---
## 📦 Installation
Add Tiramisu to your Gleam project:
```sh
gleam add tiramisu@2
```
### Configure your gleam.toml
Add Three.js, Rapier, and styling configuration:
```toml
name = "my_game"
version = "0.1.0"
# ...
[tools.lustre.html]
scripts = [
{ type = "importmap", content = "{ \"imports\": { \"three\": \"https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js\", \"three/addons/\": \"https://cdn.jsdelivr.net/npm/three@0.180.0/examples/jsm/\", \"@dimforge/rapier3d-compat\": \"https://cdn.jsdelivr.net/npm/@dimforge/rapier3d-compat@0.11.2/+esm\" } }" }
]
stylesheets = [
{ content = "body { margin: 0; padding: 0; overflow: hidden; }" }
]
```
**Note**: The `stylesheets` configuration removes default body margins and prevents scrollbars, which is essential for fullscreen games.
---
## 📚 Documentation
- [**Getting Started**](https://hexdocs.pm/tiramisu/getting_started.html) - Your first Tiramisu game
- [**Scene Graph Guide**](https://hexdocs.pm/tiramisu/scene_graph_guide.html) - Understanding scene hierarchies
- [**Performance Guide**](https://hexdocs.pm/tiramisu/performance_guide.html) - Optimization techniques
- [**API Reference**](https://hexdocs.pm/tiramisu/) - Complete API documentation
---
## 🏗️ Core Concepts
### MVU Architecture
Tiramisu follows the Model-View-Update pattern:
- **Model**: Your immutable game state
- **Update**: Pure function that transforms state based on messages
- **View**: Declarative scene description from current state
### Effect System
Side effects (network, timers, audio) are handled through a composable effect system, keeping your update logic pure and testable.
### Scene Graph
Hierarchical node system powered by Three.js, with functional updates and transforms. Support for meshes, lights, cameras, groups, and more.
---
## 🎮 What Can You Build?
- 3D games and simulations
- 2D platformers and top-down games
- Interactive visualizations
- Architectural walkthroughs
- Educational simulations
- Physics-based experiences
- Anything that runs in a browser!
---
## 🛠️ Built With
- **[Gleam](https://gleam.run)** - Type-safe functional language
- **[Three.js](https://threejs.org)** - 3D graphics library
- **[Lustre](https://lustre.build)** - Elm-inspired web framework
---
## 🤝 Contributing
Contributions are welcome! Whether it's bug reports, feature requests, or code contributions, please feel free to open an issue or pull request.
---
## 📄 License
MIT License - see [LICENSE.md](./LICENSE.md) for details.
---
## 🌟 Why Tiramisu?
> "Like the dessert, Tiramisu is made of layers - each one adding richness and depth. From the functional purity of Gleam to the rendering power of Three.js, every layer works together to create something delightful."
**Start building type-safe games today.** ✨
---
## Development
```sh
gleam run # Run the project
gleam test # Run the tests
```