# Gallery: Graph Catalog
```elixir
Mix.install([
{:yog_ex, path: "/home/mafinar/repos/elixir/yog_ex"},
{:kino_vizjs, "~> 0.8.0"}
])
```
## Introduction
This gallery showcases the wide variety of graph structures that `Yog` can generate out-of-the-box. Whether you need a standard deterministic structure for benchmarking or a complex random network for simulation, the `Yog.Generator` suite has you covered.
## 🏛️ Classic Deterministic Graphs
These graphs are the building blocks of graph theory. They have predictable properties and are essential for testing algorithms.
### The Famous Petersen Graph
A 3-regular graph with 10 nodes and 15 edges. It is a frequent counterexample in graph theory.
```elixir
petersen = Yog.Generator.Classic.petersen()
IO.puts("Nodes: #{Yog.node_count(petersen)}, Edges: #{Yog.edge_count(petersen)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(petersen))
```
### Complete Graphs ($K_n$)
Every node is connected to every other node.
```elixir
k5 = Yog.Generator.Classic.complete(5)
IO.puts("Nodes: #{Yog.node_count(k5)}, Edges: #{Yog.edge_count(k5)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(k5))
```
### Grid Graphs (2D Lattice)
Nodes arranged in a grid, connecting to their neighbors (up, down, left, right).
```elixir
grid = Yog.Generator.Classic.grid_2d(4, 4)
IO.puts("Nodes: #{Yog.node_count(grid)}, Edges: #{Yog.edge_count(grid)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(grid))
```
### Star and Wheel Graphs
A **Star** has one central hub, while a **Wheel** adds a cycle around the rim.
```elixir
star = Yog.Generator.Classic.star(7)
wheel = Yog.Generator.Classic.wheel(7)
IO.puts("Star — Nodes: #{Yog.node_count(star)}, Edges: #{Yog.edge_count(star)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(star))
IO.puts("Wheel — Nodes: #{Yog.node_count(wheel)}, Edges: #{Yog.edge_count(wheel)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(wheel))
```
### Binary Tree and Hypercube
```elixir
# A perfect binary tree of depth 3
tree = Yog.Generator.Classic.binary_tree(3)
IO.puts("Binary Tree — Nodes: #{Yog.node_count(tree)}, Edges: #{Yog.edge_count(tree)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(tree))
# A 4-dimensional hypercube (16 nodes, 32 edges)
hypercube = Yog.Generator.Classic.hypercube(4)
IO.puts("Hypercube — Nodes: #{Yog.node_count(hypercube)}, Edges: #{Yog.edge_count(hypercube)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(hypercube))
```
## 🎲 Random Graph Models
Random graphs are used to model real-world phenomena like social networks, the internet, or biological systems.
### Erdős-Rényi ($G(n, p)$)
Edges are created between any two nodes with a fixed probability $p$.
```elixir
# 20 nodes, each edge has 15% chance of existing
er = Yog.Generator.Random.erdos_renyi_gnp(20, 0.15)
IO.puts("Nodes: #{Yog.node_count(er)}, Edges: #{Yog.edge_count(er)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(er))
```
### Watts-Strogatz (Small World)
Starts with a regular ring lattice and then rewires edges to create "short cuts," resulting in low average path length and high clustering.
```elixir
# 20 nodes, each connected to 4 neighbors, 10% rewiring
ws = Yog.Generator.Random.watts_strogatz(20, 4, 0.1)
IO.puts("Nodes: #{Yog.node_count(ws)}, Edges: #{Yog.edge_count(ws)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(ws))
```
### Barabási-Albert (Scale-Free)
Uses "preferential attachment" (the rich get richer) to create networks with power-law degree distributions—hubs are common.
```elixir
# 30 nodes, each new node attaches to 2 existing ones
ba = Yog.Generator.Random.barabasi_albert(30, 2)
IO.puts("Nodes: #{Yog.node_count(ba)}, Edges: #{Yog.edge_count(ba)}")
Kino.VizJS.render(Yog.Render.DOT.to_dot(ba))
```
### Stochastic Block Model (SBM)
Generates graphs with predefined community structures.
```elixir
# 3 communities of 10 nodes each
# High probability of edges within groups, low between them
g = Yog.Generator.Random.sbm([10, 10, 10], [[0.8, 0.05, 0.05], [0.05, 0.8, 0.05], [0.05, 0.05, 0.8]])
IO.puts("Nodes: #{Yog.node_count(g)}, Edges: #{Yog.edge_count(g)}")
# Color nodes by their planted community
opts = Yog.Render.DOT.community_to_options(%Yog.Community.Result{
assignments: Map.new(0..9, &{&1, 0}) |> Map.merge(Map.new(10..19, &{&1, 1})) |> Map.merge(Map.new(20..29, &{&1, 2})),
num_communities: 3,
metadata: %{}
})
Kino.VizJS.render(Yog.Render.DOT.to_dot(g, opts))
```
## 🧪 Quick Property Checks
Every generated graph can be analyzed immediately.
```elixir
# Pick any graph from above
g = Yog.Generator.Classic.petersen()
IO.inspect([
node_count: Yog.node_count(g),
edge_count: Yog.edge_count(g),
is_regular: Yog.regular?(g, 3),
is_connected: Yog.Connectivity.connected?(g),
diameter: Yog.Property.Structure.diameter(g),
girth: Yog.Property.Structure.girth(g)
], label: "Petersen Properties")
```
## 🌐 Mermaid Rendering
All graphs can also be rendered as Mermaid diagrams for embedding in Markdown documents.
```elixir
g = Yog.Generator.Classic.petersen()
mermaid = Yog.Render.Mermaid.to_mermaid(g, Yog.Render.Mermaid.theme(:minimal))
IO.puts(mermaid)
```
## Summary
The `Yog.Generator` suite allows you to:
1. **Benchmarking**: Test how your algorithms scale from sparse paths to dense cliques.
2. **Simulation**: Model real-world networks using well-studied random models.
3. **Visualization**: Quickly create complex structures to verify your rendering pipelines.
Check out the [Algorithm Catalog](ALGORITHMS.md) to see how to analyze these graphs!