USAGE_RULES.md

# ZenWebsocket Usage Rules

<!-- This file follows the usage_rules convention for AI agents and developers -->

## Core Principles

1. **Start Simple**: Use direct connection for development, add supervision for production
2. **5 Essential Functions**: The core API is 5 functions (`connect`, `send_message`, `subscribe`, `get_state`, `close`), plus monitoring functions (`get_latency_stats`, `get_heartbeat_health`, `get_state_metrics`, `reconnect`)
3. **Real API Testing**: Always test against real endpoints, never mock WebSocket behavior

## Quick Start Pattern

```elixir
# Simplest possible usage - connect and send
{:ok, client} = ZenWebsocket.Client.connect("wss://test.deribit.com/ws/api/v2")
ZenWebsocket.Client.send_message(client, Jason.encode!(%{method: "public/test"}))
```

## The 5 Essential Functions

```elixir
# 1. Connect to WebSocket
{:ok, client} = ZenWebsocket.Client.connect(url, opts)

# 2. Send messages (must be binary — use Jason.encode!/1 for maps)
:ok = ZenWebsocket.Client.send_message(client, Jason.encode!(%{method: "public/test"}))

# 3. Subscribe to channels
:ok = ZenWebsocket.Client.subscribe(client, channels)

# 4. Check connection state
state = ZenWebsocket.Client.get_state(client)  # :connected, :connecting, :disconnected

# 5. Close connection
:ok = ZenWebsocket.Client.close(client)
```

### Additional Monitoring Functions

```elixir
# Latency percentiles (p50/p99/last/count — all integers in ms)
stats = ZenWebsocket.Client.get_latency_stats(client)

# Heartbeat health (failure_count, last_heartbeat_at, config, timer_active)
health = ZenWebsocket.Client.get_heartbeat_health(client)

# Connection metrics (subscriptions_size, pending_requests_size, state_memory, ...)
metrics = ZenWebsocket.Client.get_state_metrics(client)

# Explicit reconnection using the stored connection contract
{:ok, new_client} = ZenWebsocket.Client.reconnect(client)
```

## Common Patterns

### Pattern 1: Development/Testing (No Supervision)
```elixir
# Direct connection - crashes won't restart
{:ok, client} = ZenWebsocket.Client.connect(url)
# Use the client...
ZenWebsocket.Client.close(client)
```

### Pattern 2: Production with Dynamic Connections
```elixir
# Add to your supervision tree
children = [
  ZenWebsocket.ClientSupervisor,
  # ... other children
]

# Start connections dynamically
{:ok, client} = ZenWebsocket.ClientSupervisor.start_client(url, opts)
```

### Pattern 3: Production with Fixed Connections
```elixir
# Add specific clients to supervision tree
children = [
  {ZenWebsocket.Client, [
    url: "wss://api.example.com/ws",
    id: :main_websocket,
    heartbeat_config: %{type: :ping_pong, interval: 30_000}
  ]}
]
```

## Configuration Options

```elixir
opts = [
  # Connection
  timeout: 5000,              # Connection timeout in ms
  headers: [],                # Additional headers
  debug: false,               # Enable verbose debug logging

  # Reconnection
  retry_count: 3,             # Max reconnection attempts
  retry_delay: 1000,          # Initial retry delay (exponential backoff)
  reconnect_on_error: true,   # Auto-reconnect on errors
  restore_subscriptions: true, # Restore subscriptions after reconnect

  # Heartbeat
  heartbeat_config: %{
    type: :ping_pong,         # :ping_pong, :deribit, :binance
    interval: 30_000,         # Heartbeat interval in ms
    message: nil              # Reserved for future custom heartbeat support
  },

  # Session Recording
  record_to: "/tmp/session.jsonl",  # Enable message recording (nil to disable)

  # Latency Monitoring
  latency_buffer_size: 100    # Samples for p50/p99 calculations
]
```

## Custom Client Discovery (Distributed Applications)

For distributed applications using `:pg`, `Horde`, or other registries, ZenWebsocket provides hooks to integrate with your registry of choice.

### Lifecycle Callbacks

Register clients with your registry using `on_connect`/`on_disconnect`:

```elixir
{:ok, client} = ZenWebsocket.ClientSupervisor.start_client(
  "wss://api.example.com/ws",
  on_connect: fn pid -> :pg.join(:ws_pool, pid) end,
  on_disconnect: fn pid -> :pg.leave(:ws_pool, pid) end
)
```

**Important:** `on_disconnect` is called during `terminate/2`, which requires a graceful shutdown. It will NOT be called if the process is killed with `:kill` signal.

### Custom Discovery for Load Balancing

Use `client_discovery` to route messages across nodes:

```elixir
ZenWebsocket.ClientSupervisor.send_balanced(
  message,
  client_discovery: fn -> :pg.get_members(:ws_pool) end
)
```

Without `client_discovery`, `send_balanced/2` defaults to `list_clients/0` (local connections only).

### Example: Multi-Node Setup with pg

```elixir
# Node A and Node B both run:
:pg.start_link()

# Define callbacks once
defmodule MyApp.WSCallbacks do
  def on_connect(pid), do: :pg.join(:ws_pool, pid)
  def on_disconnect(pid), do: :pg.leave(:ws_pool, pid)
end

# Start clients with pg callbacks
{:ok, _} = ZenWebsocket.ClientSupervisor.start_client(url,
  on_connect: &MyApp.WSCallbacks.on_connect/1,
  on_disconnect: &MyApp.WSCallbacks.on_disconnect/1
)

# Route to any healthy client across all nodes
ZenWebsocket.ClientSupervisor.send_balanced(msg,
  client_discovery: fn -> :pg.get_members(:ws_pool) end
)
```

### Example: Horde Registry

```elixir
# With Horde for distributed process registry
{:ok, _} = ZenWebsocket.ClientSupervisor.start_client(url,
  on_connect: fn pid ->
    Horde.Registry.register(MyApp.WSRegistry, {:ws_client, pid}, pid)
  end,
  on_disconnect: fn pid ->
    Horde.Registry.unregister(MyApp.WSRegistry, {:ws_client, pid})
  end
)

# Custom discovery using Horde
ZenWebsocket.ClientSupervisor.send_balanced(msg,
  client_discovery: fn ->
    Horde.Registry.select(MyApp.WSRegistry, [{{:ws_client, :_}, :_, :"$1"}, [], [:"$1"]}])
  end
)
```

### Callback Error Handling

Callback errors are caught and logged - they won't crash the client or prevent connection/termination:

```elixir
# This won't crash the client
on_connect: fn _pid -> raise "intentional error" end
# Warning logged: "Lifecycle callback error: %RuntimeError{message: \"intentional error\"}"
```

## Session Recording

Record WebSocket sessions for debugging, testing, and replay:

```elixir
# Enable recording when connecting
{:ok, client} = ZenWebsocket.Client.connect(url, record_to: "/tmp/debug.jsonl")

# Use the connection normally - all messages are recorded
ZenWebsocket.Client.send_message(client, Jason.encode!(%{action: "subscribe", channel: "trades"}))

# Close to flush remaining buffer
ZenWebsocket.Client.close(client)

# Get session metadata (count, duration, timestamps)
{:ok, meta} = ZenWebsocket.Recorder.metadata("/tmp/debug.jsonl")
# => %{count: 42, inbound: 30, outbound: 12, duration_ms: 5000, ...}

# Replay the recorded session
ZenWebsocket.Recorder.replay("/tmp/debug.jsonl", fn entry ->
  IO.inspect(entry, label: "#{entry.dir} at #{entry.ts}")
end)
```

**Recording format:** JSONL (one JSON object per line) for streaming writes. Binary frames are base64-encoded.

## Platform-Specific Rules

### Deribit Integration
```elixir
# Use the Deribit adapter for complete integration
{:ok, adapter} = ZenWebsocket.Examples.DeribitAdapter.start_link([
  url: "wss://test.deribit.com/ws/api/v2",
  client_id: System.get_env("DERIBIT_CLIENT_ID"),
  client_secret: System.get_env("DERIBIT_CLIENT_SECRET")
])

# The adapter handles:
# - Authentication flow
# - Heartbeat/test_request
# - Subscription management
# - Cancel-on-disconnect
```

## Reconnection Behavior

ZenWebsocket supports two reconnect paths with different preservation semantics.

### Automatic Reconnect (`reconnect_on_error: true`)

When a connection drops and `reconnect_on_error: true` (the default), the same
Client GenServer reconnects with exponential backoff.

#### Preserved Across Automatic Reconnect

| State | Details |
|-------|---------|
| **Config struct** | Full validated `ZenWebsocket.Config` struct |
| **Handler callback** | Same function reference — no need to re-register |
| **Heartbeat config** | Timer restarted with original interval after reconnect |
| **Subscriptions** | Restored automatically if `restore_subscriptions: true` (default) |
| **Latency stats** | Historical measurements accumulate across reconnects |
| **Session recorder** | Continues recording to the same file |
| **on_disconnect callback** | Same function reference |

#### Reset on Automatic Reconnect

| State | Details |
|-------|---------|
| **Runtime retry counter** | `state.retry_count` resets to 0 after successful reconnect; config `retry_count` stays unchanged |
| **Heartbeat failures** | Counter reset to 0 |
| **Heartbeat timer** | Cancelled on disconnect, restarted on reconnect |
| **Gun PID / stream ref** | New connection process and stream |

#### Pending Requests on Automatic Reconnect

Pending RPC requests (`pending_requests`) remain in state across reconnects.
Responses on the new connection may not match original request IDs — callers
should handle request timeouts gracefully.

### Explicit Reconnect (`Client.reconnect/1`)

`Client.reconnect/1` starts a fresh Client process using the stored connection
contract from the original client struct returned by `connect/2` or
`ClientSupervisor.start_client/2`.

If the original client was started under `ClientSupervisor.start_client/2`,
explicit reconnect goes back through `ClientSupervisor.start_client/2` so the
replacement client stays supervised and reruns `:on_connect`.

#### Preserved Across Explicit Reconnect

| State | Details |
|-------|---------|
| **Config struct** | Full validated `ZenWebsocket.Config` struct, including headers/timeouts/retry settings |
| **Handler callback** | Same function reference |
| **Heartbeat config** | Same heartbeat configuration for the new client |
| **Supervision mode** | Supervised clients reconnect as supervised clients; direct clients reconnect directly |
| **on_connect callback** | Rerun for supervised reconnect so registries can re-register the new PID |
| **on_disconnect callback** | Same function reference |

#### Reset on Explicit Reconnect

| State | Details |
|-------|---------|
| **Subscriptions** | Fresh client state — resubscribe after reconnect if needed |
| **Pending requests** | Fresh client state — in-flight requests from the old client do not carry over |
| **Latency stats / heartbeat state** | Fresh client state with new counters and timers |
| **Server / Gun PIDs** | New Client GenServer, Gun process, and stream ref |

## Error Handling

```elixir
# All functions return tagged tuples
case ZenWebsocket.Client.connect(url) do
  {:ok, client} ->
    # Success path
    client

  {:error, reason} ->
    # Get human-readable explanation with fix suggestion
    explanation = ZenWebsocket.ErrorHandler.explain(reason)
    Logger.error("#{explanation.message}. #{explanation.suggestion}")
    # Errors are passed raw from Gun/WebSocket
    # Common errors: :timeout, :connection_refused, :protocol_error
end
```

## Handler Message Reference

Your `handler` function (passed via `connect/2` as `:handler`) receives one of the tuple shapes below. This section is the complete contract — matched against `t:ZenWebsocket.Client.handler_message/0`.

### Input Shapes

The tuples delivered to your handler:

| Shape | When emitted | Payload |
|-------|--------------|---------|
| `{:message, map}` | Decoded JSON frame (including subscription updates) | Decoded map |
| `{:message, binary}` | Text frame that did not decode as JSON | Raw text binary |
| `{:binary, binary}` | WebSocket binary frame | Raw bytes |
| `{:unmatched_response, map}` | JSON-RPC response whose `"id"` did not match any pending request | Decoded response map |
| `{:protocol_error, reason}` | Fatal, unrecoverable frame error (client will stop) | Unwrapped reason |

Ping/pong/close control frames are handled transparently by the client and never reach your handler. Any frame decode error is fatal — `{:protocol_error, _}` is the only error shape you receive.

### Custom Handler Example

A pattern-matching handler that distinguishes every shape:

```elixir
handler = fn
  {:message, %{} = json} ->
    # Decoded JSON frame (subscription update or general message)
    MyApp.Router.route(json)

  {:message, text} when is_binary(text) ->
    # Text frame that was not valid JSON
    MyApp.TextStream.receive(text)

  {:binary, bin} ->
    MyApp.BinaryStream.receive(bin)

  {:unmatched_response, response} ->
    # Late reply after RequestCorrelator already timed it out, or an ID collision
    Logger.warning("unmatched response: #{inspect(response)}")

  {:protocol_error, reason} ->
    Logger.error("fatal protocol error: #{inspect(reason)}")
end

{:ok, client} = ZenWebsocket.Client.connect(url, handler: handler)
```

Handler return values are ignored.

### Default Handler Translation

If you do not pass `:handler`, a default handler forwards messages to the parent process as `{:websocket_*, _}` tuples. The translation:

| Input shape | Message sent to parent |
|-------------|------------------------|
| `{:message, data}` | `{:websocket_message, data}` |
| `{:binary, data}` | `{:websocket_message, data}` *(same tag)* |
| `{:unmatched_response, response}` | `{:websocket_unmatched_response, response}` |
| `{:protocol_error, reason}` | `{:websocket_protocol_error, reason}` |

Note that `{:message, _}` and `{:binary, _}` both collapse to `:websocket_message`, so the default handler cannot distinguish text from binary frames. If you need to tell them apart, supply a custom handler.

## Testing Rules

```elixir
# Use the Testing module for controlled tests
alias ZenWebsocket.Testing

# Start a mock server
{:ok, server} = Testing.start_mock_server()
{:ok, client} = ZenWebsocket.Client.connect(server.url)

# Inject messages from server to client
Testing.inject_message(server, ~s({"type": "hello"}))

# Assert client sent expected message (supports string, regex, map, or function matchers)
assert Testing.assert_message_sent(server, %{"type" => "ping"}, 1000)

# Simulate disconnects for error handling tests
Testing.simulate_disconnect(server, :going_away)

# Cleanup
Testing.stop_server(server)
```

### ExUnit Integration Pattern
```elixir
defmodule MyTest do
  use ExUnit.Case
  alias ZenWebsocket.Testing

  setup do
    {:ok, server} = Testing.start_mock_server()
    on_exit(fn -> Testing.stop_server(server) end)
    {:ok, server: server}
  end

  test "client handles server message", %{server: server} do
    {:ok, client} = ZenWebsocket.Client.connect(server.url)
    Testing.inject_message(server, ~s({"type": "pong"}))
    assert_receive {:websocket_message, _}, 1000
    ZenWebsocket.Client.close(client)
  end
end
```

### Real API Testing
```elixir
# For integration tests against real endpoints
@tag :integration
test "real WebSocket behavior" do
  {:ok, client} = ZenWebsocket.Client.connect("wss://test.deribit.com/ws/api/v2")
  # Test against real API...
end
```

## DO NOT

1. **Don't create wrapper modules** - Use the Client functions directly
2. **Don't mock WebSocket behavior** - Test against real endpoints or use Testing module
3. **Don't add custom reconnection** - Use built-in retry options
4. **Don't transform errors** - Handle raw Gun/WebSocket errors
5. **Don't avoid GenServers** - Client uses GenServer appropriately for state

## Architecture Notes

- **Gun Transport**: Built on Gun for HTTP/2 and WebSocket
- **GenServer State**: Client maintains connection state in GenServer
- **ETS Registry**: Fast connection lookups via ETS
- **Exponential Backoff**: Smart reconnection with backoff
- **Real API Testing**: All tests use real APIs or Testing module (no mocks)

## Monitoring and Observability

### Latency Statistics
```elixir
# Get latency metrics (p50/p99/last/count — all integers in ms)
stats = ZenWebsocket.Client.get_latency_stats(client)
# => %{p50: 12, p99: 45, last: 10, count: 100}
```

### Heartbeat Health
```elixir
# Check heartbeat status
health = ZenWebsocket.Client.get_heartbeat_health(client)
# => %{failure_count: 0, last_heartbeat_at: -576460748, config: :disabled, timer_active: false}
# Note: last_heartbeat_at is a monotonic timestamp (System.monotonic_time(:millisecond)), not a wall-clock DateTime
```

### State Metrics
```elixir
# Get connection state metrics
metrics = ZenWebsocket.Client.get_state_metrics(client)
# => %{subscriptions_size: 12, pending_requests_size: 5, state_memory: 1024, ...}
```

### Rate Limiter Status
```elixir
# Check rate limiter pressure
status = ZenWebsocket.RateLimiter.status(limiter)
# => %{tokens: 85, queue_size: 5, pressure_level: :low, suggested_delay_ms: 0}
# pressure_level: :none (<25%), :low (25-50%), :medium (50-75%), :high (>75%)
```

### Key Telemetry Events

| Event | Measurements | When |
|-------|--------------|------|
| `[:zen_websocket, :connection, :upgrade]` | `connect_time_ms` | WebSocket upgrade complete |
| `[:zen_websocket, :heartbeat, :pong]` | `rtt_ms` | Heartbeat response received |
| `[:zen_websocket, :rate_limiter, :consume]` | `tokens_remaining`, `cost` | Token consumed |
| `[:zen_websocket, :rate_limiter, :refill]` | `tokens_before`, `tokens_after`, `refill_rate` | Bucket refilled |
| `[:zen_websocket, :rate_limiter, :queue]` | `queue_size`, `cost` | Request queued |
| `[:zen_websocket, :rate_limiter, :queue_full]` | `queue_size` | Queue at capacity |
| `[:zen_websocket, :rate_limiter, :pressure]` | `queue_size`, `ratio` | Pressure threshold crossed |
| `[:zen_websocket, :request_correlator, :track]` | `count` | Request tracked |
| `[:zen_websocket, :request_correlator, :resolve]` | `count`, `round_trip_ms` | Response correlated |
| `[:zen_websocket, :request_correlator, :timeout]` | `count` | Request timed out |
| `[:zen_websocket, :request_correlator, :fail_all]` | `count` | Pending request failed on disconnect (metadata: `id`, `reason`) |
| `[:zen_websocket, :subscription_manager, :add]` | `count` | Subscription added |
| `[:zen_websocket, :subscription_manager, :remove]` | `count` | Subscription removed |
| `[:zen_websocket, :subscription_manager, :restore]` | `channel_count` | Subscriptions restored |
| `[:zen_websocket, :pool, :route]` | `health`, `pool_size` | Connection selected |
| `[:zen_websocket, :pool, :health]` | `pool_size`, `avg_health` | Pool health snapshot |
| `[:zen_websocket, :pool, :failover]` | `attempt` | Failover triggered |

See [Performance Tuning Guide](docs/guides/performance_tuning.md) for complete telemetry reference.

```elixir
# Attach to telemetry events
:telemetry.attach(
  "websocket-logger",
  [:zen_websocket, :connection, :upgrade],
  fn _event, measurements, _metadata, _config ->
    Logger.info("WebSocket connected in #{measurements.connect_time_ms}ms")
  end,
  nil
)
```

## Module Limits

Each module follows strict simplicity rules:
- Maximum 5 public functions per new module (existing core modules may exceed this)
- Maximum 15 lines per function
- Maximum 2 levels of function calls
- Real API testing only (no mocks)

## Getting Help

- **Examples**: See `lib/zen_websocket/examples/` directory
- **Tests**: Review `test/` for usage patterns
- **Deribit**: See `DeribitAdapter` for complete platform integration
- **Guides**: See `docs/guides/` for performance tuning and adapter building
- **Verification workflow**: See `CLAUDE.md` for the current JSON-oriented commands (`mix test.json --quiet --summary-only`, `mix dialyzer.json --quiet`, `mix credo --strict --format json`, `mix security`, `mix docs`)

## Common Mistakes to Avoid

1. **Creating abstractions too early** - Start with direct usage
2. **Mocking in tests** - Always use real WebSocket endpoints or Testing module
3. **Custom error types** - Handle raw Gun/WebSocket errors
4. **Complex supervision** - Use provided patterns (1, 2, or 3)
5. **Ignoring heartbeats** - Configure heartbeat for production

## Migration from Other Libraries

### From Websockex
```elixir
# Old (Websockex with callbacks)
defmodule MyClient do
  use WebSockex
  def handle_frame({:text, msg}, state), do: {:ok, state}
end

# New (ZenWebsocket - simpler)
{:ok, client} = ZenWebsocket.Client.connect(url)
# Messages handled via message_handler configuration
```

### From Gun directly
```elixir
# You're already using the right approach!
# ZenWebsocket is a thin, focused layer over Gun
```

## Performance Characteristics

- **Connection Time**: < 100ms typical
- **Message Latency**: < 1ms processing
- **Memory**: ~50KB per connection
- **Reconnection**: Exponential backoff (1s, 2s, 4s...)
- **Concurrency**: Thousands of simultaneous connections

## Required Environment Variables

For platform integrations:
```bash
# Deribit
export DERIBIT_CLIENT_ID="your_client_id"
export DERIBIT_CLIENT_SECRET="your_client_secret"
```

## Best Practices Summary

1. Start with Pattern 1 (direct) for development
2. Move to Pattern 2 or 3 for production
3. Configure heartbeats for long-lived connections
4. Test against real endpoints or use Testing module
5. Handle raw errors with pattern matching
6. Use telemetry for monitoring
7. Enable `record_to` for debugging production issues
8. Keep it simple - 5 core functions, monitoring functions when needed